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Immersive Audio Media and Formats (IAMF), also known as Eclipsa Audio, is an open-source audio container developed to accommodate multichannel and scene-based audio formats. Headphone-based delivery of IAMF audio requires efficient binaural rendering. This paper introduces the Open Binaural Renderer (OBR), which is designed to render IAMF audio. It discusses the core rendering algorithm, the binaural filter design process as well as real-time implementation of the renderer in a form of an open-source C++ rendering library. Designed for multi-platform compatibility, the renderer incorporates a novel approach to binaural audio processing, leveraging a combination of spherical harmonic (SH) based virtual listening room model and anechoic binaural filters. Through its design, the IAMF binaural renderer provides a robust solution for delivering high-quality immersive audio across diverse platforms and applications.
Author (s): Rudzki, Tomasz;
Kearney, Gavin;
Skoglund, Jan;
Affiliation:
nvsonic.io; University of York; Google
(See document for exact affiliation information.)
AES Convention: 158
Paper Number:315
Publication Date:
2025-05-12
DOI:
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Rudzki, Tomasz; Kearney, Gavin; Skoglund, Jan; 2025; On the Design of the Binaural Rendering Library for Eclipsa Audio Immersive Audio Container [PDF]; nvsonic.io; University of York; Google; Paper 315; Available from: https://aes.org/publications/elibrary-page/?id=22866
Rudzki, Tomasz; Kearney, Gavin; Skoglund, Jan; On the Design of the Binaural Rendering Library for Eclipsa Audio Immersive Audio Container [PDF]; nvsonic.io; University of York; Google; Paper 315; 2025 Available: https://aes.org/publications/elibrary-page/?id=22866
@inproceedings{Rudzki2025on,
title={{On the Design of the Binaural Rendering Library for Eclipsa Audio Immersive Audio Container}},
author={Rudzki, Tomasz and Kearney, Gavin and Skoglund, Jan},
year={2025},
month={may},
booktitle={Journal of the Audio Engineering Society},
publisher={},
number={315},
organization={AES},
}
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