Opens in a new tab

AES E-Library

← Back to search

Conference Paper

Assessing Diffraction Perception Under Reverberant Conditions in Virtual Reality

Authors: Mannall, Joshua; Calamia, Paul; Savioja, Lauri; Neidhardt, Annika; Mason, Russell; De Sena, Enzo

AES 2024 International Conference on Audio for Virtual and Augmented Reality · Paper 16 · August 2024

Abstract

When a sound source is occluded, diffraction replaces direct sound as the first wavefront arrival and can influence important aspects of perception such as localisation. Few experiments have investigated how diffraction modelling influences the perceived plausibility of an acoustic simulation. In this paper, an experiment was run to investigate the plausibility of an acoustic simulation with and without diffraction in an L-shaped room in VR. The rendering was carried out using a real-time 6DOF geometrical acoustics and feedback-delay-network hybrid model, and diffraction was modelled using the physically accurate Biot-Tolstoy-Medwin model. The results show that diffraction increases the perceived plausibility of the acoustic simulation. In addition, the study compared diffraction of the direct sound alone and diffraction of both direct and reflected sound. A significant increase in plausibility was found by the addition of diffracted reflection paths, but only in the so-called shadow zone.

Details

Published in
AES 2024 International Conference on Audio for Virtual and Augmented Reality
Paper number
16
Publication date
August 5, 2024
Session subject
Audio for Virtual and Augmented Reality
Affiliation
Institute of Sound Recording, University of Surrey; Facebook Reality Labs Research, Redmond, WA, USA; Department of Computer Science, Aalto University; University of Surrey, Guilford, Surrey, UK; Institute of Sound Recording, University of Surrey, Guildford, UK; Institute of Sound Recording, University of Surrey (See document for exact affiliation information.)
Type
Conference Paper