T. Robotham, D. Rebmann, D. O. Fintineanu-Anghelescu, A. Raake, and E. A. P. Habets, “CGI Scenes for Interactive Audio Research and Development: Cave, Cinema, and Mansion,” in Proc. AES Conference: AES 2024 International Audio for Games Conference, Apr. 2024, Paper 4. [Online]. Available: https://aes.org/publications/elibrary-page/?id=22415
Robotham T, Rebmann D, Fintineanu-Anghelescu DO, Raake A, Habets EAP. CGI Scenes for Interactive Audio Research and Development: Cave, Cinema, and Mansion. In: AES Conference: AES 2024 International Audio for Games Conference. Audio Engineering Society; 2024. Paper 4. Available from: https://aes.org/publications/elibrary-page/?id=22415
@inproceedings{Robotham2024_22415,
author = {Robotham, Thomas and Rebmann, Daniela and Fintineanu-Anghelescu, Dominik O. and Raake, Alexander and Habets, Emanuël A. P.},
title = {{CGI Scenes for Interactive Audio Research and Development: Cave, Cinema, and Mansion}},
booktitle = {AES Conference: AES 2024 International Audio for Games Conference},
note = {Paper 4},
year = {2024},
month = apr,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=22415}
}
TY - CPAPER
TI - CGI Scenes for Interactive Audio Research and Development: Cave, Cinema, and Mansion
AU - Robotham, Thomas
AU - Rebmann, Daniela
AU - Fintineanu-Anghelescu, Dominik O.
AU - Raake, Alexander
AU - Habets, Emanuël A. P.
T2 - AES Conference: AES 2024 International Audio for Games Conference
M1 - Paper 4
PY - 2024
DA - 2024/04/06
UR - https://aes.org/publications/elibrary-page/?id=22415
PB - Audio Engineering Society
LA - en
AB - Audio rendering engines are a cornerstone in offering a plausible and immersive experience for interactive virtual environments (IVEs). For virtual reality IVEs, a culmination of visuals, audio, interactive, and behavioral cues blend to form a user’s perception and cognition. However, implementing such IVEs incurs additional costs and resources beyond the scope of many labs. This contribution describes a set of three open-source computer-generated imagery interactive audiovisual scenes, including geometric, material, lighting, and post-processing implementation for relevant audio and visual cues. In addition, each IVE poses an audio-relevant task for users to perform throughout the environment, invoking cognitive processes for further psychological and behavioral research. The results of a small-scale case study are presented, which demonstrate the IVE design’s impact on user behavior along with scene profiling of selected acoustic attributes. The scene profiling highlights that different acoustic auralization attributes for IVEs may be needed as a combination of both the IVE’s physical design and the user task.
ER -