T. Odaira and J. Villegas, “Digital audio delay inspired by the speed of sound on Mars,” in Proc. AES Conference: AES 2024 International Audio for Games Conference, Apr. 2024, Paper 13. [Online]. Available: https://aes.org/publications/elibrary-page/?id=22406
Odaira T, Villegas J. Digital audio delay inspired by the speed of sound on Mars. In: AES Conference: AES 2024 International Audio for Games Conference. Audio Engineering Society; 2024. Paper 13. Available from: https://aes.org/publications/elibrary-page/?id=22406
@inproceedings{Odaira2024_22406,
author = {Odaira, Takuto and Villegas, Julián},
title = {{Digital audio delay inspired by the speed of sound on Mars}},
booktitle = {AES Conference: AES 2024 International Audio for Games Conference},
note = {Paper 13},
year = {2024},
month = apr,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=22406}
}
TY - CPAPER
TI - Digital audio delay inspired by the speed of sound on Mars
AU - Odaira, Takuto
AU - Villegas, Julián
T2 - AES Conference: AES 2024 International Audio for Games Conference
M1 - Paper 13
PY - 2024
DA - 2024/04/06
UR - https://aes.org/publications/elibrary-page/?id=22406
PB - Audio Engineering Society
LA - en
AB - Inspired by the recent discovery of two speeds of sound in the atmosphere of Mars, this article presents a real-time Digital Audio Effect (DAFX) implemented as a Virtual Studio Technology (VST) plugin. Our purpose is to simulate how a frequency-dependent speed transforms sound at different distances and to assess the degradation in speech intelligibility produced by such transformations. It was found that, at close distances, linear spectral changes could produce the largest intelligibility degradation, whereas, at long distances, degradation was similar to that introduced by other types of changes (logarithmic, sigmoid, or stepwise). The resulting plugin is not necessarily accurate, but can be used for expressive and illustrative purposes.
ER -