V. Baran, K. Y.-Y. Zhang, C. Rodriguez Escobar, A. Aydin, R. King, and W. Woszczyk, “The Optimization of Microphone Techniques for capturing Virtual Acoustic Environments,” in Proc. AES Convention 155, Oct. 2023, Paper 171. [Online]. Available: https://aes.org/publications/elibrary-page/?id=22325
Baran V, Zhang KYY, Rodriguez Escobar C, Aydin A, King R, Woszczyk W. The Optimization of Microphone Techniques for capturing Virtual Acoustic Environments. In: AES Convention 155. Audio Engineering Society; 2023. Paper 171. Available from: https://aes.org/publications/elibrary-page/?id=22325
@inproceedings{Baran2023_22325,
author = {Baran, Vlad and Zhang, Kathleen Ying-Ying and Rodriguez Escobar, Carolina and Aydin, Aybar and King, Richard and Woszczyk, Wieslaw},
title = {{The Optimization of Microphone Techniques for capturing Virtual Acoustic Environments}},
booktitle = {AES Convention 155},
note = {Paper 171},
year = {2023},
month = oct,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=22325}
}
TY - CPAPER
TI - The Optimization of Microphone Techniques for capturing Virtual Acoustic Environments
AU - Baran, Vlad
AU - Zhang, Kathleen Ying-Ying
AU - Rodriguez Escobar, Carolina
AU - Aydin, Aybar
AU - King, Richard
AU - Woszczyk, Wieslaw
T2 - AES Convention 155
M1 - Paper 171
PY - 2023
DA - 2023/10/06
UR - https://aes.org/publications/elibrary-page/?id=22325
PB - Audio Engineering Society
LA - en
AB - Loudspeaker-based virtual acoustics allow multiple performers to interact with simulated environments that have been recreated within existing physical spaces. When creating these simulations, steps are taken to minimize the impact of the physical room structure on the virtual feedback system. As a result, capturing these spaces in recordings using traditional techniques can lead to unsatisfactory results that do not accurately represent the experience of being present in the room. By contrast, this paper presents a preliminary approach to capturing virtual environments by working with, rather than against the physical environment. Using a high number of spaced capture points, a methodology of realistically capturing a virtual acoustic environment is achieved for playback using immersive media systems. The results of preliminary recordings have shown versatility in capturing the virtual room response in a way that is both musical and realistic.
ER -