K. Brandenburg et al., “Implementation of and application scenarios for plausible immersive audio via headphones,” in Proc. AES Convention 155, Oct. 2023, Paper 154. [Online]. Available: https://aes.org/publications/elibrary-page/?id=22308
Brandenburg K, Fascella C, Merten N, Profeta R, Sloma U, Thron T, Wollwert F. Implementation of and application scenarios for plausible immersive audio via headphones. In: AES Convention 155. Audio Engineering Society; 2023. Paper 154. Available from: https://aes.org/publications/elibrary-page/?id=22308
@inproceedings{Brandenburg2023_22308,
author = {Brandenburg, Karlheinz and Fascella, Carmelo and Merten, Nils and Profeta, Renato and Sloma, Ulrike and Thron, Thomas and Wollwert, Franciska},
title = {{Implementation of and application scenarios for plausible immersive audio via headphones}},
booktitle = {AES Convention 155},
note = {Paper 154},
year = {2023},
month = oct,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=22308}
}
TY - CPAPER
TI - Implementation of and application scenarios for plausible immersive audio via headphones
AU - Brandenburg, Karlheinz
AU - Fascella, Carmelo
AU - Merten, Nils
AU - Profeta, Renato
AU - Sloma, Ulrike
AU - Thron, Thomas
AU - Wollwert, Franciska
T2 - AES Convention 155
M1 - Paper 154
PY - 2023
DA - 2023/10/06
UR - https://aes.org/publications/elibrary-page/?id=22308
PB - Audio Engineering Society
LA - en
AB - The paper describes both recent progress on plausible binaural rendering of audio via headphones and some application scenarios and their requirements. A number of perceptual cues help the brain to get immersed into soundscapes. We discuss these cues and their relative importance. To reproduce plausible immersive sound, both information on the pose and position of the listener as well as information about the room are necessary. We discuss a number of application scenarios including music therapy of tinnitus, listening to spatial audio mixes over headphones with a high level of plausibility and some of the applications defined in the context of the upcoming MPEG-I (Immersive Audio) standard.
ER -