W. Howie, T. Kamekawa, and M. Morinaga, “Case Studies in Music Production for 3D Audio Reproduction with Bottom Channels,” in Proc. AES Conference: AES 2023 International Conference on Spatial and Immersive Audio, Aug. 2023, Paper 3. [Online]. Available: https://aes.org/publications/elibrary-page/?id=22215
Howie W, Kamekawa T, Morinaga M. Case Studies in Music Production for 3D Audio Reproduction with Bottom Channels. In: AES Conference: AES 2023 International Conference on Spatial and Immersive Audio. Audio Engineering Society; 2023. Paper 3. Available from: https://aes.org/publications/elibrary-page/?id=22215
@inproceedings{Howie2023_22215,
author = {Howie, Will and Kamekawa, Toru and Morinaga, Miki},
title = {{Case Studies in Music Production for 3D Audio Reproduction with Bottom Channels}},
booktitle = {AES Conference: AES 2023 International Conference on Spatial and Immersive Audio},
note = {Paper 3},
year = {2023},
month = aug,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=22215}
}
TY - CPAPER
TI - Case Studies in Music Production for 3D Audio Reproduction with Bottom Channels
AU - Howie, Will
AU - Kamekawa, Toru
AU - Morinaga, Miki
T2 - AES Conference: AES 2023 International Conference on Spatial and Immersive Audio
M1 - Paper 3
PY - 2023
DA - 2023/08/06
UR - https://aes.org/publications/elibrary-page/?id=22215
PB - Audio Engineering Society
LA - en
AB - This report describes the production of several immersive musical sound scenes for a 9+10+8 (27.2) 3D audio reproduction system. 9+10+8 features an even spatial distribution of loudspeaker channels in three vertical layers: top (above the listener), main (ear-level), and bottom (below the listener). 3D sound recording and mixing methodologies are discussed with reference to four specific sound scenes: solo jazz piano, large pipe organ in a concert hall, alternative rock, and a taiko drum ensemble, as well as in more general terms. This report aims to help fill a current gap in published knowledge surrounding music production techniques for 3D audio systems featuring bottom-layer reproduction channels, such as NHK 22.2, Sony 360 Reality Audio, and various binaural audio production and rendering mediums.
ER -