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Express Paper

How much can the number of microphones for 3D audio recording be reduced while maintaining spatial impression?

Authors: Kamekawa, Toru; Marui, Atsushi

AES Convention 154 · Paper 63 · May 2023

Abstract

Many sound recording methods have been proposed for recording 3D audio. Typically, these methods require at least as many microphones as the number of playback channels. In this study, the authors propose an upmixing method for using fewer microphones. Two methods of upmixing are described, one referring to the MS (mid-side) method and the other generating coherent and diffuse sound components. Using the aforementioned up-mixing technique, the 3-AFC method was used to compare the original 20-channel sound with material converted from 5, 7, and 9 channels to 20 channels. The listening test results showed that the proposed method was perceived as “slightly different” compared to the original 20-channel material unless the material contains a great deal of direct sound in the top layers. Furthermore, from the comments received on the comparison with the original 20 channels, converting a 9-channel or 7-channel signal to 20 channels using the proposed method will result in a higher sense of spaciousness and envelopment.

Details

Published in
AES Convention 154
AES Convention
154
Paper number
63
Publication date
May 6, 2023
Session subject
Spatial Audio
Affiliation
Tokyo University of the Arts, Tokyo, Japan; Tokyo University of the Arts, Tokyo, Japan (See document for exact affiliation information.)
Type
Express Paper