F. Grond, M. Kabacínski, B. Mróz, A. Rumínski, and T. ?ernicki, “The computational complexity of object-based audio (OBA) and volumetric scene-based audio (VSBA),” in Proc. AES Convention 153, Oct. 2022, Paper 25. [Online]. Available: https://aes.org/publications/elibrary-page/?id=21906
Grond F, Kabacínski M, Mróz B, Rumínski A, ?ernicki T. The computational complexity of object-based audio (OBA) and volumetric scene-based audio (VSBA). In: AES Convention 153. Audio Engineering Society; 2022. Paper 25. Available from: https://aes.org/publications/elibrary-page/?id=21906
@inproceedings{Grond2022_21906,
author = {Grond, Florian and Kabacínski, Marek and Mróz, Bart?omiej and Rumínski, Andrzej and ?ernicki, Tomasz},
title = {{The computational complexity of object-based audio (OBA) and volumetric scene-based audio (VSBA)}},
booktitle = {AES Convention 153},
note = {Paper 25},
year = {2022},
month = oct,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=21906}
}
TY - CPAPER
TI - The computational complexity of object-based audio (OBA) and volumetric scene-based audio (VSBA)
AU - Grond, Florian
AU - Kabacínski, Marek
AU - Mróz, Bart?omiej
AU - Rumínski, Andrzej
AU - ?ernicki, Tomasz
T2 - AES Convention 153
M1 - Paper 25
PY - 2022
DA - 2022/10/06
UR - https://aes.org/publications/elibrary-page/?id=21906
PB - Audio Engineering Society
LA - en
AB - This paper focuses on computational complexity measurements between object-based audio (OBA) and volumetric scene-based audio (VSBA) techniques for 3D audio renderings. The primary purpose of this research is to investigate how each of the 3D audio representations influences rendering time and target bitrates with respect to their potential to represent multiple sources with realistic room acoustics. As a result of this research, it is possible to recommend VSBA rendering techniques and their overall performance advantages for specific use cases and applications. We conclude by discussing implementations of possible workflows that help to leverage VSBA advantages for various categories of sounds in VR and video games, static background atmospheres, sounds emanating from user interaction, and moving sound sources.
ER -