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Express Paper

The computational complexity of object-based audio (OBA) and volumetric scene-based audio (VSBA)

Authors: Grond, Florian; Kabacínski, Marek; Mróz, Bart?omiej; Rumínski, Andrzej; ?ernicki, Tomasz

AES Convention 153 · Paper 25 · October 2022

Abstract

This paper focuses on computational complexity measurements between object-based audio (OBA) and volumetric scene-based audio (VSBA) techniques for 3D audio renderings. The primary purpose of this research is to investigate how each of the 3D audio representations influences rendering time and target bitrates with respect to their potential to represent multiple sources with realistic room acoustics. As a result of this research, it is possible to recommend VSBA rendering techniques and their overall performance advantages for specific use cases and applications. We conclude by discussing implementations of possible workflows that help to leverage VSBA advantages for various categories of sounds in VR and video games, static background atmospheres, sounds emanating from user interaction, and moving sound sources.

Details

Published in
AES Convention 153
AES Convention
153
Paper number
25
Publication date
October 6, 2022
Session subject
Spatial Audio
Affiliation
Zylia, Poznan, Poland; Zylia, Poznan, Poland; Gda?sk University of Technology, Gdansk, Poland and Zylia, Poznan, Poland; Zylia, Poznan, Poland (See document for exact affiliation information.)
Type
Express Paper