J. Gregg, G. Kearney, and L. Ward, “Using enhanced audio to create an accessible mobile augmented reality app for visually impaired users,” in Proc. AES Conference: AES 2022 International Audio for Virtual and Augmented Reality Conference, Aug. 2022, Paper 35. [Online]. Available: https://aes.org/publications/elibrary-page/?id=21865
Gregg J, Kearney G, Ward L. Using enhanced audio to create an accessible mobile augmented reality app for visually impaired users. In: AES Conference: AES 2022 International Audio for Virtual and Augmented Reality Conference. Audio Engineering Society; 2022. Paper 35. Available from: https://aes.org/publications/elibrary-page/?id=21865
@inproceedings{Gregg2022_21865,
author = {Gregg, Joshua and Kearney, Gavin and Ward, Lauren},
title = {{Using enhanced audio to create an accessible mobile augmented reality app for visually impaired users}},
booktitle = {AES Conference: AES 2022 International Audio for Virtual and Augmented Reality Conference},
note = {Paper 35},
year = {2022},
month = aug,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=21865}
}
TY - CPAPER
TI - Using enhanced audio to create an accessible mobile augmented reality app for visually impaired users
AU - Gregg, Joshua
AU - Kearney, Gavin
AU - Ward, Lauren
T2 - AES Conference: AES 2022 International Audio for Virtual and Augmented Reality Conference
M1 - Paper 35
PY - 2022
DA - 2022/08/06
UR - https://aes.org/publications/elibrary-page/?id=21865
PB - Audio Engineering Society
LA - en
AB - Enhanced audio techniques (Enhanced Audio Description and Narrative Importance) have proven successful in traditional linear media (i.e. television) for increasing the accessibility, enjoyment and narrative comprehension of content for Visually Impaired (VI) users. This project investigated whether such approaches can be applied to the non-linear, interactive and immersive medium of mobile Augmented Reality (AR). To do so, an experimental app with enhanced audio features was developed and updated iteratively based on VI user feedback. This paper presents the creative and technical processes used in this AR app.
ER -