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Conference Paper

Establishment and Implementation of Guidelines for Narrative Audio-based Room-scale Virtual Reality using Practice-based Methods

Authors: Popp, Constantin; Murphy, Damian T.

AES Conference: AES 2022 International Audio for Virtual and Augmented Reality Conference · Paper 11 · August 2022

Abstract

Room-scale Virtual Reality (VR) presents sound designers with new challenges to tell stories with audio in games with player-driven narratives. These challenges arise from the player moving in and interacting with the virtual environment. The paper performs a small scoping review of VR/non-VR games and associated literature to identify issues and solutions to the placement of speech-based audio using practice-based research methods. The review leads to the proposition of design guidelines and strategies for their implementation. The paper advocates that each instance of speech-based audio should be short, interactive, and complemented by non-speech audio. Furthermore, each instance’s spatial, interactive, visual, aural, and narrative representation should be considered in combination. The paper also suggests that 3D-binaural audio informed by physics can aid storytelling and make virtual environments player-responsive.

Details

Published in
AES Conference: AES 2022 International Audio for Virtual and Augmented Reality Conference
Paper number
11
Publication date
August 6, 2022
Session subject
Paper
Affiliation
University of York, York, UK (See document for exact affiliation information.)
Type
Conference Paper