C. Popp and D. T. Murphy, “Establishment and Implementation of Guidelines for Narrative Audio-based Room-scale Virtual Reality using Practice-based Methods,” in Proc. AES Conference: AES 2022 International Audio for Virtual and Augmented Reality Conference, Aug. 2022, Paper 11. [Online]. Available: https://aes.org/publications/elibrary-page/?id=21841
Popp C, Murphy DT. Establishment and Implementation of Guidelines for Narrative Audio-based Room-scale Virtual Reality using Practice-based Methods. In: AES Conference: AES 2022 International Audio for Virtual and Augmented Reality Conference. Audio Engineering Society; 2022. Paper 11. Available from: https://aes.org/publications/elibrary-page/?id=21841
@inproceedings{Popp2022_21841,
author = {Popp, Constantin and Murphy, Damian T.},
title = {{Establishment and Implementation of Guidelines for Narrative Audio-based Room-scale Virtual Reality using Practice-based Methods}},
booktitle = {AES Conference: AES 2022 International Audio for Virtual and Augmented Reality Conference},
note = {Paper 11},
year = {2022},
month = aug,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=21841}
}
TY - CPAPER
TI - Establishment and Implementation of Guidelines for Narrative Audio-based Room-scale Virtual Reality using Practice-based Methods
AU - Popp, Constantin
AU - Murphy, Damian T.
T2 - AES Conference: AES 2022 International Audio for Virtual and Augmented Reality Conference
M1 - Paper 11
PY - 2022
DA - 2022/08/06
UR - https://aes.org/publications/elibrary-page/?id=21841
PB - Audio Engineering Society
LA - en
AB - Room-scale Virtual Reality (VR) presents sound designers with new challenges to tell stories with audio in games with player-driven narratives. These challenges arise from the player moving in and interacting with the virtual environment. The paper performs a small scoping review of VR/non-VR games and associated literature to identify issues and solutions to the placement of speech-based audio using practice-based research methods. The review leads to the proposition of design guidelines and strategies for their implementation. The paper advocates that each instance of speech-based audio should be short, interactive, and complemented by non-speech audio. Furthermore, each instance’s spatial, interactive, visual, aural, and narrative representation should be considered in combination. The paper also suggests that 3D-binaural audio informed by physics can aid storytelling and make virtual environments player-responsive.
ER -