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The sound of thunder is widely used in game, film and virtual reality sound design. It is also a phenomenon for which we seek a better understanding of the physics underlying the sound. Though many models of thunder have been proposed, there has not yet been a formal perceptual evaluation of the models to assess their realism and sound quality. Here, we present and evaluate the implementation of several thunder sound effect synthesis models. The models include different physical modeling and signal-based approaches, as well as a recorded sample. Evaluation was with over 50 participants. The results showed that none of the models were close to the recording in terms of realism, though signal-based models slightly outperformed the physical models. This highlights the need for comparative perceptual evaluation in sound synthesis, and identifies the limitations of current thunder simulation approaches.
Author (s): Reiss, Joshua D;
Tez, Hamre Tez;
Selfridge, Rod;
Affiliation:
Queen Mary University of London, London, UK; KTH Royal Institute of Technology, Stockholm, Sweden
(See document for exact affiliation information.)
Publication Date:
2020-08-06
Session subject:
Synthesis
DOI:
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Reiss, Joshua D; Tez, Hamre Tez; Selfridge, Rod; 2020; A comparative perceptual evaluation of thunder synthesis techniques [PDF]; Queen Mary University of London, London, UK; KTH Royal Institute of Technology, Stockholm, Sweden; Paper 640; Available from: https://aes.org/publications/elibrary-page/?id=21185
Reiss, Joshua D; Tez, Hamre Tez; Selfridge, Rod; A comparative perceptual evaluation of thunder synthesis techniques [PDF]; Queen Mary University of London, London, UK; KTH Royal Institute of Technology, Stockholm, Sweden; Paper 640; 2020 Available: https://aes.org/publications/elibrary-page/?id=21185
@inproceedings{Reiss2020a,
title={{A comparative perceptual evaluation of thunder synthesis techniques}},
author={Reiss, Joshua D and Tez, Hamre Tez and Selfridge, Rod},
year={2020},
month={aug},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 640; AES Conference: 2020 AES International Conference on Audio for Virtual and Augmented Reality (August 2020); August 2020},
number={640},
organization={AES},
}
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