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In 2019, Sony launched 360 Reality Audio, which provides a new music experience using object-based spatial audio technology. Object-based audio contains information on time-varying object loudness and location and audio data, which are transmitted to playback devices, and then rendered and played back. It was reported in [1] that object locations affect the subjective sound pressure perception depending on the direction of the sound source. In this e-brief, we present an approach to increase the sound quality by considering the loudness and locations of objects. We perform a subjective listening test for three test items. The results indicate that two items had statistically significant differences in sound quality.
Author (s): Kono, Akifumi;
Honma, Hiroyuki;
Chinen, Toru;
Affiliation:
Sony Corporation, R&D Center Tokyo Laboratory 20, Japan
(See document for exact affiliation information.)
AES Convention: 149
Paper Number:623
Publication Date:
2020-10-06
Session subject:
Audio Processing
DOI:
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Kono, Akifumi; Honma, Hiroyuki; Chinen, Toru; 2020; Sound Quality Improvement of MPEG-H 3D Audio Encoder [PDF]; Sony Corporation, R&D Center Tokyo Laboratory 20, Japan; Paper 623; Available from: https://aes.org/publications/elibrary-page/?id=20909
Kono, Akifumi; Honma, Hiroyuki; Chinen, Toru; Sound Quality Improvement of MPEG-H 3D Audio Encoder [PDF]; Sony Corporation, R&D Center Tokyo Laboratory 20, Japan; Paper 623; 2020 Available: https://aes.org/publications/elibrary-page/?id=20909
@inproceedings{Kono2020sound,
title={{Sound Quality Improvement of MPEG-H 3D Audio Encoder}},
author={Kono, Akifumi and Honma, Hiroyuki and Chinen, Toru},
year={2020},
month={oct},
booktitle={Journal of the Audio Engineering Society},
publisher={Engineering Brief 623; AES Convention 149; October 2020},
number={623},
organization={AES},
}
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