S. A. Wirler, N. Meyer-Kahlen, and S. J. Schlecht, “Towards Transfer-Plausibility for Evaluating Mixed Reality Audio in Complex Scenes,” in Proc. AES Conference: 2020 AES International Conference on Audio for Virtual and Augmented Reality (August 2020), Aug. 2020, Paper 3-4. [Online]. Available: https://aes.org/publications/elibrary-page/?id=20881
Wirler SA, Meyer-Kahlen N, Schlecht SJ. Towards Transfer-Plausibility for Evaluating Mixed Reality Audio in Complex Scenes. In: AES Conference: 2020 AES International Conference on Audio for Virtual and Augmented Reality (August 2020). Audio Engineering Society; 2020. Paper 3-4. Available from: https://aes.org/publications/elibrary-page/?id=20881
@inproceedings{Wirler2020_20881,
author = {Wirler, Stefan A. and Meyer-Kahlen, Nils and Schlecht, Sebastian J.},
title = {{Towards Transfer-Plausibility for Evaluating Mixed Reality Audio in Complex Scenes}},
booktitle = {AES Conference: 2020 AES International Conference on Audio for Virtual and Augmented Reality (August 2020)},
note = {Paper 3-4},
year = {2020},
month = aug,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=20881}
}
TY - CPAPER
TI - Towards Transfer-Plausibility for Evaluating Mixed Reality Audio in Complex Scenes
AU - Wirler, Stefan A.
AU - Meyer-Kahlen, Nils
AU - Schlecht, Sebastian J.
T2 - AES Conference: 2020 AES International Conference on Audio for Virtual and Augmented Reality (August 2020)
M1 - Paper 3-4
PY - 2020
DA - 2020/08/06
UR - https://aes.org/publications/elibrary-page/?id=20881
PB - Audio Engineering Society
LA - en
AB - The evaluation of mixed reality audio is typically approached under the paradigms of either authenticity or plausibility. While the first refers to the identity of a real and a virtualized sound source, the latter measures the degree of belief in cases where no direct reference is available. We refer to transfer-plausibility as the ability of a virtualized source to stand alongside multiple real sound sources. We present a perceptual experiment where listeners detect and identify a sound source as being virtualized using dynamic non-individualized binaural rendering under varying scene complexity. Scene Complexity is controlled by a varying number of loudspeakers. We demonstrate that the presented methodology mitigates ceiling effects, typically encountered in authenticity and plausibility tests.
ER -