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Convention Paper

Augmented Reality for DAW-Based Spatial Audio Creation Using Smartphones.

Authors: Cassorla, Adrià M.; Kearney, Gavin; Hunt, Andy; Riaz, Hashim; Stiles, Mirek; Murphy, Damian T.

AES Convention 148 · Paper 10344 · May 2020

Abstract

Most tools used to create and manipulate 3D sound are based on a 2D screen GUI. Besides, they are usually controlled using consumer peripherals such as mouse and keyboard. The main concept of this paper is to develop and analyse AR capabilities on smartphones to augment spatial audio production in a DAW. This paper describes the development of an iPhone app that sends OSC control signals to a DAW for real-time spatial panning of sound sources. The research is based on finding different methods to control 3D audio, exploring Apple's ARKit. Results of user tests show that the use of AR to control spatial audio is a feasible option to consider in further research in the audio production industry. .

Details

Published in
AES Convention 148
AES Convention
148
Paper number
10344
Publication date
May 6, 2020
Session subject
Posters: Rec/Pro/Edu
Affiliation
AudioLab, Department of Electronic Engineering, University of York; AudioLab, Department of Electronic Engineering, University of York; AudioLab, Department of Electronic Engineering, University of York; Abbey Road Studios; Abbey Road Studios; AudioLab, Department of Electronic Engineering, University of York (See document for exact affiliation information.)
Type
Convention Paper