V. Bruschi, N. Ortolani, S. Cecchi, and F. Piazza, “Immersive Sound Reproduction in Real Environments Using a Linear Loudspeaker Array,” in Proc. AES Convention 147, Oct. 2019, Paper 10308. [Online]. Available: https://aes.org/publications/elibrary-page/?id=20680
Bruschi V, Ortolani N, Cecchi S, Piazza F. Immersive Sound Reproduction in Real Environments Using a Linear Loudspeaker Array. In: AES Convention 147. Audio Engineering Society; 2019. Paper 10308. Available from: https://aes.org/publications/elibrary-page/?id=20680
@inproceedings{Bruschi2019_20680,
author = {Bruschi, Valeria and Ortolani, Nicola and Cecchi, Stefania and Piazza, Francesco},
title = {{Immersive Sound Reproduction in Real Environments Using a Linear Loudspeaker Array}},
booktitle = {AES Convention 147},
note = {Paper 10308},
year = {2019},
month = oct,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=20680}
}
TY - CPAPER
TI - Immersive Sound Reproduction in Real Environments Using a Linear Loudspeaker Array
AU - Bruschi, Valeria
AU - Ortolani, Nicola
AU - Cecchi, Stefania
AU - Piazza, Francesco
T2 - AES Convention 147
M1 - Paper 10308
PY - 2019
DA - 2019/10/06
UR - https://aes.org/publications/elibrary-page/?id=20680
PB - Audio Engineering Society
LA - en
AB - In this paper an immersive sound reproduction system capable of improving the overall listening experience is presented and tested using a loudspeaker linear array. The system aims at providing a channel separation over a broadband spectrum by implementing the RACE (Recursive Ambiophonic Crosstalk Elimination) algorithm and a beamforming algorithm based on a pressure matching approach. A real time implementation of the algorithm has been performed and its performance has been evaluated comparing it with the state of the art. Objective and subjective measurements have con?rmed the effectiveness of the proposed approach.
ER -