T. Resch, C. Böhm, and S. Weinzierl, “A Cross Platform C-Library for Efficient Dynamic Binaural Synthesis on Mobile Devices,” in Proc. AES Conference: 2019 AES INTERNATIONAL CONFERENCE ON HEADPHONE TECHNOLOGY, Aug. 2019, Paper 24. [Online]. Available: https://aes.org/publications/elibrary-page/?id=20512
Resch T, Böhm C, Weinzierl S. A Cross Platform C-Library for Efficient Dynamic Binaural Synthesis on Mobile Devices. In: AES Conference: 2019 AES INTERNATIONAL CONFERENCE ON HEADPHONE TECHNOLOGY. Audio Engineering Society; 2019. Paper 24. Available from: https://aes.org/publications/elibrary-page/?id=20512
@inproceedings{Resch2019_20512,
author = {Resch, Thomas and Böhm, Christoph and Weinzierl, Stefan},
title = {{A Cross Platform C-Library for Efficient Dynamic Binaural Synthesis on Mobile Devices}},
booktitle = {AES Conference: 2019 AES INTERNATIONAL CONFERENCE ON HEADPHONE TECHNOLOGY},
note = {Paper 24},
year = {2019},
month = aug,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=20512}
}
TY - CPAPER
TI - A Cross Platform C-Library for Efficient Dynamic Binaural Synthesis on Mobile Devices
AU - Resch, Thomas
AU - Böhm, Christoph
AU - Weinzierl, Stefan
T2 - AES Conference: 2019 AES INTERNATIONAL CONFERENCE ON HEADPHONE TECHNOLOGY
M1 - Paper 24
PY - 2019
DA - 2019/08/06
UR - https://aes.org/publications/elibrary-page/?id=20512
PB - Audio Engineering Society
LA - en
AB - Virtual Acoustic Spaces (VAS) is a lightweight C library for three-dimensional sound reproduction via headphones. It offers standard objects for dynamic binaural synthesis based on head-related transfer functions, delays for the simulation of reflections, and FIR filters for headphone equalization and reverberation. Moreover, the library implements a real-time audio synthesis based on binaural room impulse response datasets and a data reduction method for the corresponding room impulse responses. Depending on the number and timing of early reflections, binaural room synthesis becomes possible with reduced memory and processor usage, to be used in mobile augmented and virtual reality applications even on mid-range smartphones.
ER -