J. Rees-Jones and H. Daffern, “The Hills are Alive: Capturing and Presenting an Outdoor Choral Performance for Virtual Reality,” in Proc. AES Conference: 2019 AES International Conference on Immersive and Interactive Audio, Mar. 2019, Paper 83. [Online]. Available: https://aes.org/publications/elibrary-page/?id=20447
Rees-Jones J, Daffern H. The Hills are Alive: Capturing and Presenting an Outdoor Choral Performance for Virtual Reality. In: AES Conference: 2019 AES International Conference on Immersive and Interactive Audio. Audio Engineering Society; 2019. Paper 83. Available from: https://aes.org/publications/elibrary-page/?id=20447
@inproceedings{ReesJones2019_20447,
author = {Rees-Jones, Joe and Daffern, Helena},
title = {{The Hills are Alive: Capturing and Presenting an Outdoor Choral Performance for Virtual Reality}},
booktitle = {AES Conference: 2019 AES International Conference on Immersive and Interactive Audio},
note = {Paper 83},
year = {2019},
month = mar,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=20447}
}
TY - CPAPER
TI - The Hills are Alive: Capturing and Presenting an Outdoor Choral Performance for Virtual Reality
AU - Rees-Jones, Joe
AU - Daffern, Helena
T2 - AES Conference: 2019 AES International Conference on Immersive and Interactive Audio
M1 - Paper 83
PY - 2019
DA - 2019/03/06
UR - https://aes.org/publications/elibrary-page/?id=20447
PB - Audio Engineering Society
LA - en
AB - Virtual reality offers an exciting opportunity to access experiences which in the real world may prove inaccessible to some people. This project extends on the VIIVA protocol, an existing tool for VR singing performance. An outdoor context is introduced, which presents significant challenges for audiovisual data collection. A choral performance in the Lake District was captured using immersive recording technologies, and turned into a VR experience, allowing members of the public to be part of the performance by singing with the virtual choir. Initial feedback indicates that users responded well to the experience, feeling immersed in the performance and not inhibited by the VR equipment. This work highlights the potential of VR to have a positive impact as a tool to increase accessibility to remote places and unique experiences.
ER -