R. Hupke, J. Ordner, J. Bergner, M. Nophut, S. Preihs, and J. Peissig, “Towards a Virtual Audiovisual Environment for Interactive 3D Audio Productions,” in Proc. AES Conference: 2019 AES International Conference on Immersive and Interactive Audio, Mar. 2019, Paper 51. [Online]. Available: https://aes.org/publications/elibrary-page/?id=20438
Hupke R, Ordner J, Bergner J, Nophut M, Preihs S, Peissig J. Towards a Virtual Audiovisual Environment for Interactive 3D Audio Productions. In: AES Conference: 2019 AES International Conference on Immersive and Interactive Audio. Audio Engineering Society; 2019. Paper 51. Available from: https://aes.org/publications/elibrary-page/?id=20438
@inproceedings{Hupke2019_20438,
author = {Hupke, Robert and Ordner, James and Bergner, Jakob and Nophut, Marcel and Preihs, Stephan and Peissig, Jürgen},
title = {{Towards a Virtual Audiovisual Environment for Interactive 3D Audio Productions}},
booktitle = {AES Conference: 2019 AES International Conference on Immersive and Interactive Audio},
note = {Paper 51},
year = {2019},
month = mar,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=20438}
}
TY - CPAPER
TI - Towards a Virtual Audiovisual Environment for Interactive 3D Audio Productions
AU - Hupke, Robert
AU - Ordner, James
AU - Bergner, Jakob
AU - Nophut, Marcel
AU - Preihs, Stephan
AU - Peissig, Jürgen
T2 - AES Conference: 2019 AES International Conference on Immersive and Interactive Audio
M1 - Paper 51
PY - 2019
DA - 2019/03/06
UR - https://aes.org/publications/elibrary-page/?id=20438
PB - Audio Engineering Society
LA - en
AB - The emerging production of 3D audio content results in new challenges regarding the optimization of the production processes for VR/AR applications as well as for 3D music or film productions. This contribution presents a novel approach of a virtual audiovisual environment for 3D audio production based on a real listening room with different loudspeaker arrangements. By wearing a Head Mounted Display, the producer can move sound sources in the listening room by hand gestures to create an immersive audio experience. For a validation of future listening experiments with the use of the implemented virtual environment, a semi-automatic measurement setup is presented to guarantee a controllable listening environment in terms of reverberation time, background noise, delay compensation and room response equalization.
ER -