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Conference Paper

Multichannel Audio Implementation for Virtual Reality

Authors: Kim, Sungsoo; Sridhar, Sripathi

AES Conference: 2019 AES International Conference on Immersive and Interactive Audio · Paper 102 · March 2019

Abstract

This paper describes a system that implements audio over a multichannel loudspeaker system for virtual reality (VR) applications. Real-time tracking data such as distances between the user and loudspeakers and head rotation angle are used to modify the output of a multichannel loudspeaker configuration in terms of panning, delay and compensated energy to achieve stationary music and a dynamic sweet spot. This system was adapted for a simple first person shooter VR game, and pilot tests were conducted to test its impact on the user experience.

Details

Published in
AES Conference: 2019 AES International Conference on Immersive and Interactive Audio
Paper number
102
Publication date
March 6, 2019
Affiliation
New York University, New York, NY, USA (See document for exact affiliation information.)
Type
Conference Paper