S. Kim and S. Sridhar, “Multichannel Audio Implementation for Virtual Reality,” in Proc. AES Conference: 2019 AES International Conference on Immersive and Interactive Audio, Mar. 2019, Paper 102. [Online]. Available: https://aes.org/publications/elibrary-page/?id=20436
Kim S, Sridhar S. Multichannel Audio Implementation for Virtual Reality. In: AES Conference: 2019 AES International Conference on Immersive and Interactive Audio. Audio Engineering Society; 2019. Paper 102. Available from: https://aes.org/publications/elibrary-page/?id=20436
@inproceedings{Kim2019_20436,
author = {Kim, Sungsoo and Sridhar, Sripathi},
title = {{Multichannel Audio Implementation for Virtual Reality}},
booktitle = {AES Conference: 2019 AES International Conference on Immersive and Interactive Audio},
note = {Paper 102},
year = {2019},
month = mar,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=20436}
}
TY - CPAPER
TI - Multichannel Audio Implementation for Virtual Reality
AU - Kim, Sungsoo
AU - Sridhar, Sripathi
T2 - AES Conference: 2019 AES International Conference on Immersive and Interactive Audio
M1 - Paper 102
PY - 2019
DA - 2019/03/06
UR - https://aes.org/publications/elibrary-page/?id=20436
PB - Audio Engineering Society
LA - en
AB - This paper describes a system that implements audio over a multichannel loudspeaker system for virtual reality (VR) applications. Real-time tracking data such as distances between the user and loudspeakers and head rotation angle are used to modify the output of a multichannel loudspeaker configuration in terms of panning, delay and compensated energy to achieve stationary music and a dynamic sweet spot. This system was adapted for a simple first person shooter VR game, and pilot tests were conducted to test its impact on the user experience.
ER -