D. Johnston, H. Egermann, and G. Kearney, “An Interactive Spatial Audio Experience for Children with Autism Spectrum Disorder,” in Proc. AES Conference: 2019 AES International Conference on Immersive and Interactive Audio, Mar. 2019, Paper 93. [Online]. Available: https://aes.org/publications/elibrary-page/?id=20429
Johnston D, Egermann H, Kearney G. An Interactive Spatial Audio Experience for Children with Autism Spectrum Disorder. In: AES Conference: 2019 AES International Conference on Immersive and Interactive Audio. Audio Engineering Society; 2019. Paper 93. Available from: https://aes.org/publications/elibrary-page/?id=20429
@inproceedings{Johnston2019_20429,
author = {Johnston, Daniel and Egermann, Hauke and Kearney, Gavin},
title = {{An Interactive Spatial Audio Experience for Children with Autism Spectrum Disorder}},
booktitle = {AES Conference: 2019 AES International Conference on Immersive and Interactive Audio},
note = {Paper 93},
year = {2019},
month = mar,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=20429}
}
TY - CPAPER
TI - An Interactive Spatial Audio Experience for Children with Autism Spectrum Disorder
AU - Johnston, Daniel
AU - Egermann, Hauke
AU - Kearney, Gavin
T2 - AES Conference: 2019 AES International Conference on Immersive and Interactive Audio
M1 - Paper 93
PY - 2019
DA - 2019/03/06
UR - https://aes.org/publications/elibrary-page/?id=20429
PB - Audio Engineering Society
LA - en
AB - This paper reports the results of a pilot study evaluating how a group of children with autism spectrum disorders respond to SoundFields, an interactive spatial audio game. Based in a 360-degree collaborative virtual environment with 3rd order ambisonic audio delivered over headphones, the system is designed to promote natural communica-tion and cooperation between users with autism through shared interactions and game mechanics centred around spatitalized auditory events. Head rotation and game data were collected to evaluate the participants’ behaviour and response. The results show a positive response to 3D sound stimuli and engagement with in-game tasks. Furthermore, observations noted an increase of interaction during game play, demonstrating SoundFields’ potential for developing communication and social impairments in children with autism.
ER -