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This paper reports the results of a pilot study evaluating how a group of children with autism spectrum disorders respond to SoundFields, an interactive spatial audio game. Based in a 360-degree collaborative virtual environment with 3rd order ambisonic audio delivered over headphones, the system is designed to promote natural communica-tion and cooperation between users with autism through shared interactions and game mechanics centred around spatitalized auditory events. Head rotation and game data were collected to evaluate the participants’ behaviour and response. The results show a positive response to 3D sound stimuli and engagement with in-game tasks. Furthermore, observations noted an increase of interaction during game play, demonstrating SoundFields’ potential for developing communication and social impairments in children with autism.
Author (s): Johnston, Daniel;
Egermann, Hauke;
Kearney, Gavin;
Affiliation:
University of York, York, UK
(See document for exact affiliation information.)
Publication Date:
2019-03-06
DOI:
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Johnston, Daniel; Egermann, Hauke; Kearney, Gavin; 2019; An Interactive Spatial Audio Experience for Children with Autism Spectrum Disorder [PDF]; University of York, York, UK; Paper 93; Available from: https://aes.org/publications/elibrary-page/?id=20429
Johnston, Daniel; Egermann, Hauke; Kearney, Gavin; An Interactive Spatial Audio Experience for Children with Autism Spectrum Disorder [PDF]; University of York, York, UK; Paper 93; 2019 Available: https://aes.org/publications/elibrary-page/?id=20429
@inproceedings{Johnston2019an,
title={{An Interactive Spatial Audio Experience for Children with Autism Spectrum Disorder}},
author={Johnston, Daniel and Egermann, Hauke and Kearney, Gavin},
year={2019},
month={mar},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 93; AES Conference: 2019 AES International Conference on Immersive and Interactive Audio; March 2019},
number={93},
organization={AES},
}
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