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Conference Paper

Creating Historic Spaces in Virtual Reality Using Off-the-Shelf Audio Plugins

Authors: Selfridge, Rod; Cook, James; McAlpine, Kenny; Newton, Michael

AES Conference: 2019 AES International Conference on Immersive and Interactive Audio · Paper 50 · March 2019

Abstract

The ability for the public to experience historical pieces of music in the spaces for which they were initially written or within which they were conceivably performed, blending VR visual recreations with spatialised audio, is shown to be very popular. This research examines the effectiveness of the standard game engine plugins Google Resonance and Steam Audio for the spatialisation of audio in immersive virtual reality (VR) environments. Compared to commercial room acoustics simulation software, objective and subjective tests have been carried out and find that the flexibility of Steam Audio to assign custom properties increases its statistical accuracy but doesn't replicate the acoustic difference in the historical space to the same extent as a commercial acoustic simulation software.

Details

Published in
AES Conference: 2019 AES International Conference on Immersive and Interactive Audio
Paper number
50
Publication date
March 6, 2019
Affiliation
University of Edinburgh, Edinburgh, UK; University of Edinburgh, Edinburgh, UK; University of Melbourne, Melbourne, Australia; University of Edinburgh, Edinburgh, UK (See document for exact affiliation information.)
Type
Conference Paper