R. Shukla, I. T. Radu, M. Sandler, and R. Stewart, “Real-Time Binaural Rendering with Virtual Vector Base Amplitude Panning,” in Proc. AES Conference: 2019 AES International Conference on Immersive and Interactive Audio, Mar. 2019, Paper 66. [Online]. Available: https://aes.org/publications/elibrary-page/?id=20414
Shukla R, Radu IT, Sandler M, Stewart R. Real-Time Binaural Rendering with Virtual Vector Base Amplitude Panning. In: AES Conference: 2019 AES International Conference on Immersive and Interactive Audio. Audio Engineering Society; 2019. Paper 66. Available from: https://aes.org/publications/elibrary-page/?id=20414
@inproceedings{Shukla2019_20414,
author = {Shukla, Rishi and Radu, Iuliu Teodor and Sandler, Mark and Stewart, Rebecca},
title = {{Real-Time Binaural Rendering with Virtual Vector Base Amplitude Panning}},
booktitle = {AES Conference: 2019 AES International Conference on Immersive and Interactive Audio},
note = {Paper 66},
year = {2019},
month = mar,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=20414}
}
TY - CPAPER
TI - Real-Time Binaural Rendering with Virtual Vector Base Amplitude Panning
AU - Shukla, Rishi
AU - Radu, Iuliu Teodor
AU - Sandler, Mark
AU - Stewart, Rebecca
T2 - AES Conference: 2019 AES International Conference on Immersive and Interactive Audio
M1 - Paper 66
PY - 2019
DA - 2019/03/06
UR - https://aes.org/publications/elibrary-page/?id=20414
PB - Audio Engineering Society
LA - en
AB - We present a virtual vector base amplitude panning (VBAP) implementation for 3D head-tracked binaural rendering on an embedded Linux system. Three degrees of freedom head-tracking is implemented within acceptable levels of latency and at 1° angular resolution. The technical performance of virtual VBAP is evaluated alongside a First Order Ambisonics (FOA) approach on the same platform, using analysis of localisation cue error against a human-measured head-related transfer function set. Our findings illustrate that, in scenarios utilising embedded or other portable, low-resource computing platforms, the nature and requirements of the immersive or interactive audio application at hand may determine whether virtual VBAP is a viable (or even preferable) approach compared to virtual FOA.
ER -