S. Moulin, G. Pallone, N. Faure, and S. Bech, “Perceptual Evaluation of Loudspeaker Misplacement Compensation in a Multichannel Setup Using MPEG-H 3D Audio Renderer. Application to Channel-Based, Scene-Based, and Object-Based Audio Materials,” in Proc. AES Conference: 2019 AES International Conference on Immersive and Interactive Audio, Mar. 2019, Paper 11. [Online]. Available: https://aes.org/publications/elibrary-page/?id=20393
Moulin S, Pallone G, Faure N, Bech S. Perceptual Evaluation of Loudspeaker Misplacement Compensation in a Multichannel Setup Using MPEG-H 3D Audio Renderer. Application to Channel-Based, Scene-Based, and Object-Based Audio Materials. In: AES Conference: 2019 AES International Conference on Immersive and Interactive Audio. Audio Engineering Society; 2019. Paper 11. Available from: https://aes.org/publications/elibrary-page/?id=20393
@inproceedings{Moulin2019_20393,
author = {Moulin, Samuel and Pallone, Grégory and Faure, Noé and Bech, Søren},
title = {{Perceptual Evaluation of Loudspeaker Misplacement Compensation in a Multichannel Setup Using MPEG-H 3D Audio Renderer. Application to Channel-Based, Scene-Based, and Object-Based Audio Materials}},
booktitle = {AES Conference: 2019 AES International Conference on Immersive and Interactive Audio},
note = {Paper 11},
year = {2019},
month = mar,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=20393}
}
TY - CPAPER
TI - Perceptual Evaluation of Loudspeaker Misplacement Compensation in a Multichannel Setup Using MPEG-H 3D Audio Renderer. Application to Channel-Based, Scene-Based, and Object-Based Audio Materials
AU - Moulin, Samuel
AU - Pallone, Grégory
AU - Faure, Noé
AU - Bech, Søren
T2 - AES Conference: 2019 AES International Conference on Immersive and Interactive Audio
M1 - Paper 11
PY - 2019
DA - 2019/03/06
UR - https://aes.org/publications/elibrary-page/?id=20393
PB - Audio Engineering Society
LA - en
AB - Multichannel and immersive audio technologies are usually tied to specific loudspeaker layouts. Any loudspeaker misplacement relative to these predefined positions might degrade the overall sound quality. To avoid this situation, some Next Generation Audio codecs offer the possibility to compensate for angular misplacement of loudspeakers. The experiment presented in this paper investigates the perceptual impact of loudspeakers angular misplacement in a 5.0 multichannel setup, with and without the angular compensation implemented in the MPEG-H 3D Audio decoder. Three audio formats are tested: Channel, Scene, and Object-Based contents. The experiment is conducted on two test sites and reveals that the benefit of the angular compensation essentially depends on the sound stimulus. No significant effect of the audio formats tested was found.
ER -