A. Saurì Suárez, N. Kaplanis, S. Serafin, and S. Bech, “In-Virtualis: A Study on the Impact of Congruent Virtual Reality Environments in Perceptual Audio Evaluation of Loudspeakers,” in Proc. AES Conference: 2019 AES International Conference on Immersive and Interactive Audio, Mar. 2019, Paper 67. [Online]. Available: https://aes.org/publications/elibrary-page/?id=20385
Saurì Suárez A, Kaplanis N, Serafin S, Bech S. In-Virtualis: A Study on the Impact of Congruent Virtual Reality Environments in Perceptual Audio Evaluation of Loudspeakers. In: AES Conference: 2019 AES International Conference on Immersive and Interactive Audio. Audio Engineering Society; 2019. Paper 67. Available from: https://aes.org/publications/elibrary-page/?id=20385
@inproceedings{SauriSuarez2019_20385,
author = {Saurì Suárez, Alejandro and Kaplanis, Neofytos and Serafin, Stefania and Bech, Søren},
title = {{In-Virtualis: A Study on the Impact of Congruent Virtual Reality Environments in Perceptual Audio Evaluation of Loudspeakers}},
booktitle = {AES Conference: 2019 AES International Conference on Immersive and Interactive Audio},
note = {Paper 67},
year = {2019},
month = mar,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=20385}
}
TY - CPAPER
TI - In-Virtualis: A Study on the Impact of Congruent Virtual Reality Environments in Perceptual Audio Evaluation of Loudspeakers
AU - Saurì Suárez, Alejandro
AU - Kaplanis, Neofytos
AU - Serafin, Stefania
AU - Bech, Søren
T2 - AES Conference: 2019 AES International Conference on Immersive and Interactive Audio
M1 - Paper 67
PY - 2019
DA - 2019/03/06
UR - https://aes.org/publications/elibrary-page/?id=20385
PB - Audio Engineering Society
LA - en
AB - The practical benefits of conducting evaluations of acoustical scenes in laboratory settings are evident in the literature. Such approaches, however, may implicate an audio-visual incongruity, as assessors are physically in a laboratory room, whilst auditioning another, e.g., an auditorium. In this report it is hypothesised that presenting congruent audio-visual stimuli improves the experience of an auralised sound field. Measured sound fields were reproduced over a 3D loudspeaker array. Experts assessors evaluated those in two visual conditions: a congruent room, and a dark environment. The results indicate a tendency towards improved plausibility and decreased task-difficulty for congruent conditions. Visual conditions did not reveal a statistical significance indicating the need of further experiments with a larger sample-size, interface improvements, and realistic graphics.
ER -