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Conference Paper

In-Virtualis: A Study on the Impact of Congruent Virtual Reality Environments in Perceptual Audio Evaluation of Loudspeakers

Authors: Saurì Suárez, Alejandro; Kaplanis, Neofytos; Serafin, Stefania; Bech, Søren

AES Conference: 2019 AES International Conference on Immersive and Interactive Audio · Paper 67 · March 2019

Abstract

The practical benefits of conducting evaluations of acoustical scenes in laboratory settings are evident in the literature. Such approaches, however, may implicate an audio-visual incongruity, as assessors are physically in a laboratory room, whilst auditioning another, e.g., an auditorium. In this report it is hypothesised that presenting congruent audio-visual stimuli improves the experience of an auralised sound field. Measured sound fields were reproduced over a 3D loudspeaker array. Experts assessors evaluated those in two visual conditions: a congruent room, and a dark environment. The results indicate a tendency towards improved plausibility and decreased task-difficulty for congruent conditions. Visual conditions did not reveal a statistical significance indicating the need of further experiments with a larger sample-size, interface improvements, and realistic graphics.

Details

Published in
AES Conference: 2019 AES International Conference on Immersive and Interactive Audio
Paper number
67
Publication date
March 6, 2019
Affiliation
Aalborg University, Copenhagen, Denmark; Bang & Olufsen, Struer, Denmark; Aalborg University, Copenhagen, Denmark;Aalborg University, Aalborg, Denmark (See document for exact affiliation information.)
Type
Conference Paper