R. King, B. Leonard, and J. Kelly, “Height Channel Signal Level in Immersive Audio-How Much Is Enough?” in Proc. AES Convention 146, Mar. 2019, Paper 492. [Online]. Available: https://aes.org/publications/elibrary-page/?id=20350
King R, Leonard B, Kelly J. Height Channel Signal Level in Immersive Audio-How Much Is Enough? In: AES Convention 146. Audio Engineering Society; 2019. Paper 492. Available from: https://aes.org/publications/elibrary-page/?id=20350
@inproceedings{King2019_20350,
author = {King, Richard and Leonard, Brett and Kelly, Jack},
title = {{Height Channel Signal Level in Immersive Audio-How Much Is Enough?}},
booktitle = {AES Convention 146},
note = {Paper 492},
year = {2019},
month = mar,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=20350}
}
TY - CPAPER
TI - Height Channel Signal Level in Immersive Audio-How Much Is Enough?
AU - King, Richard
AU - Leonard, Brett
AU - Kelly, Jack
T2 - AES Convention 146
M1 - Paper 492
PY - 2019
DA - 2019/03/06
UR - https://aes.org/publications/elibrary-page/?id=20350
PB - Audio Engineering Society
LA - en
AB - Is there an appropriate level for the height channels in an immersive/3D presentation of recorded music when those channels are used speci?cally for ambience or spatial information? This paper describes an interactive listening test in which expert listeners were directed to manipulate and set the level for four height channels in the upper ring of a 9.1 channel 3D mix (traditional 5.1 surround sound with the addition of four height channels; front L/R, and rear L/R). Stimuli consisted of three musical excerpts-solo piano, string trio, and orchestra. Results were analyzed for mean level and overall variance as a measure of consistency of level set over multiple trials.
ER -