G. Iannace, G. Ciaburro, and A. Trematerra, “Noise Exposure of PC Video Games Players,” in Proc. AES Convention 146, Mar. 2019, Paper 10207. [Online]. Available: https://aes.org/publications/elibrary-page/?id=20340
Iannace G, Ciaburro G, Trematerra A. Noise Exposure of PC Video Games Players. In: AES Convention 146. Audio Engineering Society; 2019. Paper 10207. Available from: https://aes.org/publications/elibrary-page/?id=20340
@inproceedings{Iannace2019_20340,
author = {Iannace, Gino and Ciaburro, Giuseppe and Trematerra, Amelia},
title = {{Noise Exposure of PC Video Games Players}},
booktitle = {AES Convention 146},
note = {Paper 10207},
year = {2019},
month = mar,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=20340}
}
TY - CPAPER
TI - Noise Exposure of PC Video Games Players
AU - Iannace, Gino
AU - Ciaburro, Giuseppe
AU - Trematerra, Amelia
T2 - AES Convention 146
M1 - Paper 10207
PY - 2019
DA - 2019/03/06
UR - https://aes.org/publications/elibrary-page/?id=20340
PB - Audio Engineering Society
LA - en
AB - Video games are a leisure activity that is being practiced by more and more people. Even the average age of the users is gradually increasing, representing a pleasant activity for any age. The literature has widely insinuated the doubt whether such widespread use could have negative consequences for the health of its users. This article describes noise exposure measurement activities for video game users. The damage caused by noise depends on both the acoustic power as well as the exposure time. For this reason, different noise exposure scenarios produced by video games have been simulated. The results of the study show that the daily level of noise exposure is close to the limits imposed by legislation, despite the hours of rest, and were performed in an environment with a low background noise (46.0 dBA).
ER -