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Convention Paper

Augmented Audio-Only Games: A New Generation of Immersive Acoustic Environments through Advanced Mixing

Authors: Moustakas, Nikos; Floros, Andreas; Rovithis, Emmanouel; Vogklis, Konstantinos

AES Convention 146 · Paper 10203 · March 2019

Abstract

Audio-only games represent an alternative type of gaming genres that continuously evolves following the technological trends that boost the video-games market. Since augmented reality is now a widespread approach for producing new kind of immersive applications, including games, it is expected that audio-only games will be influenced by this approach. This work represents the beginning of an attempt to investigate the process of delivering augmented audio-only games, focusing on specific technical factors that can improve the user interaction and the overall game-play experience. In particular, it focuses on a new augmented reality audio mixing process that is optimized for variable acoustic environments allowing the development of new attractive titles of audio-only games.

Details

Published in
AES Convention 146
AES Convention
146
Paper number
10203
Publication date
March 6, 2019
Session subject
Audio and Games
Affiliation
Ionian University, Corfu, Greece (See document for exact affiliation information.)
Type
Convention Paper