R. Audfray, J.-M. Jot, and S. Dicker, “Audio Application Programming Interface for Mixed Reality,” in Proc. AES Convention 145, Oct. 2018, Paper 477. [Online]. Available: https://aes.org/publications/elibrary-page/?id=19741
Audfray R, Jot JM, Dicker S. Audio Application Programming Interface for Mixed Reality. In: AES Convention 145. Audio Engineering Society; 2018. Paper 477. Available from: https://aes.org/publications/elibrary-page/?id=19741
@inproceedings{Audfray2018_19741,
author = {Audfray, Rémi and Jot, Jean-Marc and Dicker, Sam},
title = {{Audio Application Programming Interface for Mixed Reality}},
booktitle = {AES Convention 145},
note = {Paper 477},
year = {2018},
month = oct,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=19741}
}
TY - CPAPER
TI - Audio Application Programming Interface for Mixed Reality
AU - Audfray, Rémi
AU - Jot, Jean-Marc
AU - Dicker, Sam
T2 - AES Convention 145
M1 - Paper 477
PY - 2018
DA - 2018/10/06
UR - https://aes.org/publications/elibrary-page/?id=19741
PB - Audio Engineering Society
LA - en
AB - In mixed reality (MR) applications, digital audio objects are rendered via an acoustically transparent playback system to blend with the physical surroundings of the listener. This requires a binaural simulation process that perceptually matches the reverberation properties of the local environment, so that virtual sounds are not distinguishable from real sounds emitted around the listener. In this paper we propose an acoustic scene programming model that allows pre-authoring the behaviors and trajectories of a set of sound sources in a MR audio experience, while deferring to rendering time the specification of the reverberation properties of the enclosing room.
ER -