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This Engineering Brief charts the story of user-interactivity with recorded music. Audio technologies and creative compositional techniques are discussed with particular regard to scenarios where creativity has driven the demand for technological advance, and vice-versa, where technical advance has enabled new creative-practice approaches. This is contextualized through discussion of relevant implementation in legacy systems, mobile applications, video games, artificial intelligence, and extended realities. In identifying seminal applications of music interactivity from the past and linking them to present capabilities and practices, future trajectories for interactive recorded-music are extrapolated.
Author (s): Paterson, Justin;
Toulson, Rob;
Affiliation:
London College of Music, University of West London, London, UK; University of Westminster, London, UK
(See document for exact affiliation information.)
AES Convention: 145
Paper Number:460
Publication Date:
2018-10-06
Session subject:
Live Sound, Recording, and Production
DOI:
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Paterson, Justin; Toulson, Rob; 2018; Interactive Recorded Music: Past, Present, and Future [PDF]; London College of Music, University of West London, London, UK; University of Westminster, London, UK; Paper 460; Available from: https://aes.org/publications/elibrary-page/?id=19725
Paterson, Justin; Toulson, Rob; Interactive Recorded Music: Past, Present, and Future [PDF]; London College of Music, University of West London, London, UK; University of Westminster, London, UK; Paper 460; 2018 Available: https://aes.org/publications/elibrary-page/?id=19725
@inproceedings{Paterson2018interactive,
title={{Interactive Recorded Music: Past, Present, and Future}},
author={Paterson, Justin and Toulson, Rob},
year={2018},
month={oct},
booktitle={Journal of the Audio Engineering Society},
publisher={Engineering Brief 460; AES Convention 145; October 2018},
number={460},
organization={AES},
}
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