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The human auditory system is more accurate at localizing sounds in front than at lateral, rear, and elevated directions. In virtual reality applications, where Ambisonic audio is presented to the user binaurally (over headphones) in conjunction with a head-mounted display, it is imperative that audio in the frontal direction is as accurate as possible. This paper presents a method for improving frontal high frequency reproduction of binaural Ambisonic rendering through a novel adaptation of the diffuse-?eld equalization technique to exploit the non-uniform directional sensitivity of human hearing. The method is evaluated via spectral difference and a height localization model, and results show improved frontal reproduction at the expense of lateral ?delity.
Author (s): McKenzie, Thomas;
Murphy, Damian;
Kearney, Gavin;
Affiliation:
University of York, York, UK
(See document for exact affiliation information.)
Publication Date:
2018-08-06
DOI:
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McKenzie, Thomas; Murphy, Damian; Kearney, Gavin; 2018; Directional Bias Equalization of First-Order Binaural Ambisonic Rendering [PDF]; University of York, York, UK; Paper P6-3; Available from: https://aes.org/publications/elibrary-page/?id=19689
McKenzie, Thomas; Murphy, Damian; Kearney, Gavin; Directional Bias Equalization of First-Order Binaural Ambisonic Rendering [PDF]; University of York, York, UK; Paper P6-3; 2018 Available: https://aes.org/publications/elibrary-page/?id=19689
@inproceedings{McKenzie2018directional,
title={{Directional Bias Equalization of First-Order Binaural Ambisonic Rendering}},
author={McKenzie, Thomas and Murphy, Damian and Kearney, Gavin},
year={2018},
month={aug},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper P6-3; AES Conference: 2018 AES International Conference on Audio for Virtual and Augmented Reality; August 2018},
number={P6-3},
organization={AES},
}
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