G. Jacuzzi, “"Augmented Audio": An Overview of the Unique Tools and Features Required for Creating AR Audio Experiences,” in Proc. AES Conference: 2018 AES International Conference on Audio for Virtual and Augmented Reality, Aug. 2018, Paper P1-2. [Online]. Available: https://aes.org/publications/elibrary-page/?id=19688
Jacuzzi G. "Augmented Audio": An Overview of the Unique Tools and Features Required for Creating AR Audio Experiences. In: AES Conference: 2018 AES International Conference on Audio for Virtual and Augmented Reality. Audio Engineering Society; 2018. Paper P1-2. Available from: https://aes.org/publications/elibrary-page/?id=19688
@inproceedings{Jacuzzi2018_19688,
author = {Jacuzzi, Giordano},
title = {{"Augmented Audio": An Overview of the Unique Tools and Features Required for Creating AR Audio Experiences}},
booktitle = {AES Conference: 2018 AES International Conference on Audio for Virtual and Augmented Reality},
note = {Paper P1-2},
year = {2018},
month = aug,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=19688}
}
TY - CPAPER
TI - "Augmented Audio": An Overview of the Unique Tools and Features Required for Creating AR Audio Experiences
AU - Jacuzzi, Giordano
T2 - AES Conference: 2018 AES International Conference on Audio for Virtual and Augmented Reality
M1 - Paper P1-2
PY - 2018
DA - 2018/08/06
UR - https://aes.org/publications/elibrary-page/?id=19688
PB - Audio Engineering Society
LA - en
AB - What a user sees in augmented reality is only part of the experience. To create a truly compelling journey, we must augment what a user hears in reality as well. In this paper we consider “Augmented Audio” to be the sound of AR, and discuss a technique by which the binaural rendering of virtual sounds (“Augmented”) is combined with the manipulation of the real-world sound surrounding a listener (“Reality”). We outline the unique challenges that arise when designing audio experiences for AR, and document the current state-of-the-art for Augmented Audio solutions. Using the Sennheiser AMBEO Smart Headset as a case study, we describe the essential features of an Augmented Audio device and its integration with an AR application.
ER -