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This paper discusses the different aspects of mixing for 360-degree multi-camera live music videos. We describe our two spatial audio production workflows, which were developed and fine-tuned through a series of case studies including rock, pop, and orchestral music. The different genres were chosen to test if the production tools and techniques were equally efficient for mixing different types of music. In our workflows, one of the most important parts of the mixing process is to match the Ambisonics mix with a stereo reference. Among other things, the process includes automation, proximity effects, creating a sense a space, and managing transitions between cameras.
Author (s): Holm, Jukka;
Malyshev, Mark;
Affiliation:
Tampere University of Applied Sciences, Tampere, Finland
(See document for exact affiliation information.)
Publication Date:
2018-08-06
DOI:
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Holm, Jukka; Malyshev, Mark; 2018; Spatial Audio Production for 360-Degree Live Music Videos: Multi-Camera Case Studies [PDF]; Tampere University of Applied Sciences, Tampere, Finland; Paper P1-3; Available from: https://aes.org/publications/elibrary-page/?id=19680
Holm, Jukka; Malyshev, Mark; Spatial Audio Production for 360-Degree Live Music Videos: Multi-Camera Case Studies [PDF]; Tampere University of Applied Sciences, Tampere, Finland; Paper P1-3; 2018 Available: https://aes.org/publications/elibrary-page/?id=19680
@inproceedings{Holm2018spatial,
title={{Spatial Audio Production for 360-Degree Live Music Videos: Multi-Camera Case Studies}},
author={Holm, Jukka and Malyshev, Mark},
year={2018},
month={aug},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper P1-3; AES Conference: 2018 AES International Conference on Audio for Virtual and Augmented Reality; August 2018},
number={P1-3},
organization={AES},
}
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