Y.-H. Wu, S. M. Murakami, and A. Roginska, “Comparison of Measured and Simulated Room Impulse Response for an Interactive Music Making Environment in Mixed Reality,” in Proc. AES Conference: 2018 AES International Conference on Audio for Virtual and Augmented Reality, Aug. 2018, Paper P3-4. [Online]. Available: https://aes.org/publications/elibrary-page/?id=19675
Wu YH, Murakami SM, Roginska A. Comparison of Measured and Simulated Room Impulse Response for an Interactive Music Making Environment in Mixed Reality. In: AES Conference: 2018 AES International Conference on Audio for Virtual and Augmented Reality. Audio Engineering Society; 2018. Paper P3-4. Available from: https://aes.org/publications/elibrary-page/?id=19675
@inproceedings{Wu2018_19675,
author = {Wu, Yun-Han and Murakami, Scott M. and Roginska, Agnieszka},
title = {{Comparison of Measured and Simulated Room Impulse Response for an Interactive Music Making Environment in Mixed Reality}},
booktitle = {AES Conference: 2018 AES International Conference on Audio for Virtual and Augmented Reality},
note = {Paper P3-4},
year = {2018},
month = aug,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=19675}
}
TY - CPAPER
TI - Comparison of Measured and Simulated Room Impulse Response for an Interactive Music Making Environment in Mixed Reality
AU - Wu, Yun-Han
AU - Murakami, Scott M.
AU - Roginska, Agnieszka
T2 - AES Conference: 2018 AES International Conference on Audio for Virtual and Augmented Reality
M1 - Paper P3-4
PY - 2018
DA - 2018/08/06
UR - https://aes.org/publications/elibrary-page/?id=19675
PB - Audio Engineering Society
LA - en
AB - This project is a music-making environment created for mixed reality (MR) with the goal of blending virtual sound components seamlessly with the surrounding space using 3D audio and acoustic techniques. The resulting experience allows a participant to play and mix music by interacting with the virtual objects superimposed onto the environment around the user using the Meta 2 AR headset. In addition, the experience is utilized to compare three different acoustic simulation techniques, including one based on Image-Source Method, with objective and subjective testing.
ER -