D. Poirier-Quinot and B. F. G. Katz, “Impact of HRTF Individualization on Player Performance in a VR Shooter Game II,” in Proc. AES Conference: 2018 AES International Conference on Audio for Virtual and Augmented Reality, Aug. 2018, Paper P4-1. [Online]. Available: https://aes.org/publications/elibrary-page/?id=19666
Poirier-Quinot D, Katz BFG. Impact of HRTF Individualization on Player Performance in a VR Shooter Game II. In: AES Conference: 2018 AES International Conference on Audio for Virtual and Augmented Reality. Audio Engineering Society; 2018. Paper P4-1. Available from: https://aes.org/publications/elibrary-page/?id=19666
@inproceedings{PoirierQuinot2018_19666,
author = {Poirier-Quinot, David and Katz, Brian F.G.},
title = {{Impact of HRTF Individualization on Player Performance in a VR Shooter Game II}},
booktitle = {AES Conference: 2018 AES International Conference on Audio for Virtual and Augmented Reality},
note = {Paper P4-1},
year = {2018},
month = aug,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=19666}
}
TY - CPAPER
TI - Impact of HRTF Individualization on Player Performance in a VR Shooter Game II
AU - Poirier-Quinot, David
AU - Katz, Brian F.G.
T2 - AES Conference: 2018 AES International Conference on Audio for Virtual and Augmented Reality
M1 - Paper P4-1
PY - 2018
DA - 2018/08/06
UR - https://aes.org/publications/elibrary-page/?id=19666
PB - Audio Engineering Society
LA - en
AB - We present the extended results of a previous experiment [1] to assess the impact of individualized binaural rendering on player performance in the context of a VR “shooter game,” as part of a larger project to characterize the impact of binaural rendering quality in various VR applications. Participants played a game in which they were faced with successive enemy targets approaching from random directions on a sphere. Audio-visual cues allowed for target localization. Participants were equipped with an Oculus CV1-HMD, headphones, and two Oculus Touch hand tracked devices as targeting mechanisms. Participants performed six sessions alternatively using their best and worst-match HRTFs from a “perceptually orthogonal” optimized set of 7 HRTFs [2]. Results suggest that the impact of the HRTF on participant performance (speed and movement ef?ciency) depends both on participant sensitivity and HRTF presentation order.
ER -