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Conference Paper

Creation of Immersive-Sound Content by Utilizing Sound Intensity Measurement. Part 3, Object-Based Post-Production Work

Authors: Tsuchikura, Ritsuko; Matsuo, Akiho; Takino, Masumi

AES Conference: 2018 AES International Conference on Spatial Reproduction - Aesthetics and Science · Paper EB2-4 · July 2018

Abstract

A new scheme for creating immersive sound content is proposed. The scheme utilizes acoustic information of sound intensities which are measured in real spaces. For creating 3D sound atmosphere, newly developed “VSVerb” and “3D panning table,” described in the Part 1 and 2, are used. The VSVerb restores 4-pi reverberation of a target space, and the 3D panning table provides proper panning positions in which sound objects are intended to be placed. By using four different VSVerbs and the 3D panning table of a Dolby Atmos compliant mixing room, some short immersive music contents were created by using a Dolby Atmos production tool. The production flow is described here. Demonstrations of created contents will be made at the time of presentation.

Details

Published in
AES Conference: 2018 AES International Conference on Spatial Reproduction - Aesthetics and Science
Paper number
EB2-4
Publication date
July 6, 2018
Session subject
immersive; 4-pi reverberation; sound production; Dolby Atmos; VSV; 3D sound
Affiliation
SONA Corporation, Tokyo, Japan; beBlue Co., Ltd., Tokyo, Japan (See document for exact affiliation information.)
Type
Conference Paper