R. Tsuchikura, A. Matsuo, and M. Takino, “Creation of Immersive-Sound Content by Utilizing Sound Intensity Measurement. Part 3, Object-Based Post-Production Work,” in Proc. AES Conference: 2018 AES International Conference on Spatial Reproduction - Aesthetics and Science, Jul. 2018, Paper EB2-4. [Online]. Available: https://aes.org/publications/elibrary-page/?id=19657
Tsuchikura R, Matsuo A, Takino M. Creation of Immersive-Sound Content by Utilizing Sound Intensity Measurement. Part 3, Object-Based Post-Production Work. In: AES Conference: 2018 AES International Conference on Spatial Reproduction - Aesthetics and Science. Audio Engineering Society; 2018. Paper EB2-4. Available from: https://aes.org/publications/elibrary-page/?id=19657
@inproceedings{Tsuchikura2018_19657,
author = {Tsuchikura, Ritsuko and Matsuo, Akiho and Takino, Masumi},
title = {{Creation of Immersive-Sound Content by Utilizing Sound Intensity Measurement. Part 3, Object-Based Post-Production Work}},
booktitle = {AES Conference: 2018 AES International Conference on Spatial Reproduction - Aesthetics and Science},
note = {Paper EB2-4},
year = {2018},
month = jul,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=19657}
}
TY - CPAPER
TI - Creation of Immersive-Sound Content by Utilizing Sound Intensity Measurement. Part 3, Object-Based Post-Production Work
AU - Tsuchikura, Ritsuko
AU - Matsuo, Akiho
AU - Takino, Masumi
T2 - AES Conference: 2018 AES International Conference on Spatial Reproduction - Aesthetics and Science
M1 - Paper EB2-4
PY - 2018
DA - 2018/07/06
UR - https://aes.org/publications/elibrary-page/?id=19657
PB - Audio Engineering Society
LA - en
AB - A new scheme for creating immersive sound content is proposed. The scheme utilizes acoustic information of sound intensities which are measured in real spaces. For creating 3D sound atmosphere, newly developed “VSVerb” and “3D panning table,” described in the Part 1 and 2, are used. The VSVerb restores 4-pi reverberation of a target space, and the 3D panning table provides proper panning positions in which sound objects are intended to be placed. By using four different VSVerbs and the 3D panning table of a Dolby Atmos compliant mixing room, some short immersive music contents were created by using a Dolby Atmos production tool. The production flow is described here. Demonstrations of created contents will be made at the time of presentation.
ER -