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Conference Paper

Creation of Immersive-Sound Content by Utilizing Sound Intensity Measurement. Part 2, Obtaining a 3D Panning Table

Authors: Mikami, Takashi; Nakahara, Masataka; Someya, Kazutaka

AES Conference: 2018 AES International Conference on Spatial Reproduction - Aesthetics and Science · Paper EB2-3 · July 2018

Abstract

The relationship between panning positions and positions of generated phantom sound images is one of the important factors for creating immersive sound content. In order to clarify it, the authors conducted a sound intensity measurement at a Dolby Atmos compliant mixing room, then 1241 positions of sound objects which are generated in the studio are detected. By analyzing detected objects' positions and their corresponding positions of an Atmos panner, “3D panning map” of the studio is obtained. As a result of numerical analysis of the map, “3D panning table” is also obtained. The map and table provide physically proper panning positions, X, Y, Z values of the panner, on desired positions in which a mixing engineer intends to place a sound object. The proposed tool "3D panning table" contributes to production work of creating immersive sound content efficiently.

Details

Published in
AES Conference: 2018 AES International Conference on Spatial Reproduction - Aesthetics and Science
Paper number
EB2-3
Publication date
July 6, 2018
Session subject
3D pannning map; immersive audio; 3D Audio; 3D panner; Sound intensity; Sound localization; Sound object; Dolby Atmos; VSV; Virtual Source Visualizer
Affiliation
SONA Corporation, Tokyo, Japan; ONFUTURE Ltd., Tokyo, Japan; beBlue Co., Ltd., Tokyo, Japan (See document for exact affiliation information.)
Type
Conference Paper