M. Nakahara, A. Omoto, and Y. Nagatomo, “Creation of Immersive-Sound Content by Utilizing Sound Intensity Measurement. Part 1, Generating a 4-pi Reverberation,” in Proc. AES Conference: 2018 AES International Conference on Spatial Reproduction - Aesthetics and Science, Jul. 2018, Paper EB2-2. [Online]. Available: https://aes.org/publications/elibrary-page/?id=19655
Nakahara M, Omoto A, Nagatomo Y. Creation of Immersive-Sound Content by Utilizing Sound Intensity Measurement. Part 1, Generating a 4-pi Reverberation. In: AES Conference: 2018 AES International Conference on Spatial Reproduction - Aesthetics and Science. Audio Engineering Society; 2018. Paper EB2-2. Available from: https://aes.org/publications/elibrary-page/?id=19655
@inproceedings{Nakahara2018_19655,
author = {Nakahara, Masataka and Omoto, Akira and Nagatomo, Yasuhiko},
title = {{Creation of Immersive-Sound Content by Utilizing Sound Intensity Measurement. Part 1, Generating a 4-pi Reverberation}},
booktitle = {AES Conference: 2018 AES International Conference on Spatial Reproduction - Aesthetics and Science},
note = {Paper EB2-2},
year = {2018},
month = jul,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=19655}
}
TY - CPAPER
TI - Creation of Immersive-Sound Content by Utilizing Sound Intensity Measurement. Part 1, Generating a 4-pi Reverberation
AU - Nakahara, Masataka
AU - Omoto, Akira
AU - Nagatomo, Yasuhiko
T2 - AES Conference: 2018 AES International Conference on Spatial Reproduction - Aesthetics and Science
M1 - Paper EB2-2
PY - 2018
DA - 2018/07/06
UR - https://aes.org/publications/elibrary-page/?id=19655
PB - Audio Engineering Society
LA - en
AB - Capturing and reproducing 4-pi spatial sound is an important factor for creating immersive sound content. How-ever, less tools are provided currently. Therefore, the authors propose an effective production scheme which in-cludes practical solutions for capturing, restoring and editing a 4-pi reverberant field by a simple measurement of sound intensities. In this Part 1, the method to capture and regenerate 4-pi reverberation, named “VSVerb,” is in-troduced. Because the reverberation is generated by using acoustic information of virtual sound sources which are detected from measured on-site sound intensities, the VSVerb provides high S/N performance and enables to adjust various acoustic parameters with no additional measurements. Flexible functions of the VSVerb contrib-ute to post-production work efficiently, which is introduced in the Part 3.
ER -