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Conference Paper

Creation of Immersive-Sound Content by Utilizing Sound Intensity Measurement. Part 1, Generating a 4-pi Reverberation

Authors: Nakahara, Masataka; Omoto, Akira; Nagatomo, Yasuhiko

AES Conference: 2018 AES International Conference on Spatial Reproduction - Aesthetics and Science · Paper EB2-2 · July 2018

Abstract

Capturing and reproducing 4-pi spatial sound is an important factor for creating immersive sound content. How-ever, less tools are provided currently. Therefore, the authors propose an effective production scheme which in-cludes practical solutions for capturing, restoring and editing a 4-pi reverberant field by a simple measurement of sound intensities. In this Part 1, the method to capture and regenerate 4-pi reverberation, named “VSVerb,” is in-troduced. Because the reverberation is generated by using acoustic information of virtual sound sources which are detected from measured on-site sound intensities, the VSVerb provides high S/N performance and enables to adjust various acoustic parameters with no additional measurements. Flexible functions of the VSVerb contrib-ute to post-production work efficiently, which is introduced in the Part 3.

Details

Published in
AES Conference: 2018 AES International Conference on Spatial Reproduction - Aesthetics and Science
Paper number
EB2-2
Publication date
July 6, 2018
Session subject
immersive; reverberator; 4-pi; VSVerb; VSV; Virtual Source Visualizer; sound intensity; sound source; sound field; speed detection
Affiliation
ONFUTURE Ltd., Tokyo, Japan; Kyushu University, Fukuoka, Japan; Evixar Inc., Tokyo, Japan (See document for exact affiliation information.)
Type
Conference Paper