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Object-based spatial audio is an approach for interactive three-dimensional audio reproduction. This concept not only changes how creators interact with audio content, but also how it is saved and transmitted. Hence, a new process in the reproduction chain called rendering was established. The rendering process generates loudspeaker signals out of an object-based scene. Although recording and mixing have been subject to research in recent years, concepts for object-based mastering are nearly missing. The main difference compared to channel-based mastering is that instead of adjusting loudspeaker channels, audio objects need to be altered. This requires a fundamentally new concept for mastering. In this paper, a new method for mastering object-based audio is presented.
Author (s): Hestermann, Simon;
Seideneck, Mario;
Sladeczek, Christoph;
Affiliation:
Fraunhofer Institute for Digital Media Technology IDMT, Ilmenau, Germany
(See document for exact affiliation information.)
Publication Date:
2018-07-06
Session subject:
object-based audio; mastering; spatial sound reproduction
DOI:
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Hestermann, Simon; Seideneck, Mario; Sladeczek, Christoph; 2018; An Approach for Mastering Audio Objects [PDF]; Fraunhofer Institute for Digital Media Technology IDMT, Ilmenau, Germany; Paper P10-2; Available from: https://aes.org/publications/elibrary-page/?id=19631
Hestermann, Simon; Seideneck, Mario; Sladeczek, Christoph; An Approach for Mastering Audio Objects [PDF]; Fraunhofer Institute for Digital Media Technology IDMT, Ilmenau, Germany; Paper P10-2; 2018 Available: https://aes.org/publications/elibrary-page/?id=19631
@inproceedings{Hestermann2018an,
title={{An Approach for Mastering Audio Objects}},
author={Hestermann, Simon and Seideneck, Mario and Sladeczek, Christoph},
year={2018},
month={jul},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper P10-2; AES Conference: 2018 AES International Conference on Spatial Reproduction - Aesthetics and Science; July 2018},
number={P10-2},
organization={AES},
}
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