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Conference Paper

Proximity Representation of VR World—Realization of the Real-Time Binaural for Video Games

Authors: Nakashima, Kentaro; Nakayama, Syotaro; Kuriyama, Joji

AES Conference: 2018 AES International Conference on Spatial Reproduction - Aesthetics and Science · Paper P5-3 · July 2018

Abstract

Using 3D-audio plugin is by far the most common technique to achieve stereophonic sound of headphones in video game development. However, the method tends to make the audio sources sound far and off then its actual distance. We consider that reproducing closer sound is particularly important in game production, and to achieve it, we developed a real-time binaural method of stereophonic sound that realizes convincing close sound. We also created a prototype to evaluate the method by conducting an assessment test on 30 people. Thereby, we have fixed the issue and improved the immersion of 3D-audio sound.

Details

Published in
AES Conference: 2018 AES International Conference on Spatial Reproduction - Aesthetics and Science
Paper number
P5-3
Publication date
July 6, 2018
Session subject
3D Audio; Real Time Binaural Sound; Game Audio
Affiliation
Capcom Co.., Ltd., Osaka, Japan; J. Tesori Co., Ltd., Tokyo, Japan (See document for exact affiliation information.)
Type
Conference Paper