W. Bailey and B. Fazenda, “The Effect of Visual Cues and Binaural Rendering Method on Plausibility in Virtual Environments,” in Proc. AES Convention 144, May 2018, Paper 9921. [Online]. Available: https://aes.org/publications/elibrary-page/?id=19438
Bailey W, Fazenda B. The Effect of Visual Cues and Binaural Rendering Method on Plausibility in Virtual Environments. In: AES Convention 144. Audio Engineering Society; 2018. Paper 9921. Available from: https://aes.org/publications/elibrary-page/?id=19438
@inproceedings{Bailey2018_19438,
author = {Bailey, Will and Fazenda, Bruno},
title = {{The Effect of Visual Cues and Binaural Rendering Method on Plausibility in Virtual Environments}},
booktitle = {AES Convention 144},
note = {Paper 9921},
year = {2018},
month = may,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=19438}
}
TY - CPAPER
TI - The Effect of Visual Cues and Binaural Rendering Method on Plausibility in Virtual Environments
AU - Bailey, Will
AU - Fazenda, Bruno
T2 - AES Convention 144
M1 - Paper 9921
PY - 2018
DA - 2018/05/06
UR - https://aes.org/publications/elibrary-page/?id=19438
PB - Audio Engineering Society
LA - en
AB - Immersive virtual reality is by its nature a multimodal medium and the use of spatial audio renderers for VR development is widespread. The aim of this study was to assess the performance of two common rendering methods and the effect of the presence of visual cues on plausibility of rendering. While it was found that the plausibility of the rendered audio was low, the results suggest that the use of measured responses performed comparatively better. In addition, absence of virtual sources reduced the number of simulated stimuli identified as real sources and complete absence of visual stimuli increased the rate of simulated audio identified emitted from the loudspeakers.
ER -