J. W. Park, “Audio Localization Method for VR Application,” in Proc. AES Convention 143, Oct. 2017, Paper 400. [Online]. Available: https://aes.org/publications/elibrary-page/?id=19348
Park JW. Audio Localization Method for VR Application. In: AES Convention 143. Audio Engineering Society; 2017. Paper 400. Available from: https://aes.org/publications/elibrary-page/?id=19348
@inproceedings{Park2017_19348,
author = {Park, Joo Won},
title = {{Audio Localization Method for VR Application}},
booktitle = {AES Convention 143},
note = {Paper 400},
year = {2017},
month = oct,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=19348}
}
TY - CPAPER
TI - Audio Localization Method for VR Application
AU - Park, Joo Won
T2 - AES Convention 143
M1 - Paper 400
PY - 2017
DA - 2017/10/06
UR - https://aes.org/publications/elibrary-page/?id=19348
PB - Audio Engineering Society
LA - en
AB - Audio localization is a crucial component in the Virtual Reality (VR) projects as it contributes to a more realistic VR experience to the users. In this paper a method to implement localized audio that is synced with user’s head movement is discussed. The goal is to process an audio signal real-time to represent three-dimensional soundscape. This paper introduces a mathematical concept, acoustic models, and audio processing that can be applied for general VR audio development. It also provides a detailed overview of an Oculus Rift- MAX/MSP demo.
ER -