S. Philbert, “Developing a Reverb Plugin; Utilizing Faust Meets JUCE Framework,” in Proc. AES Convention 143, Oct. 2017, pp. 396:1-. [Online]. Available: https://aes.org/publications/elibrary-page/?id=19344
Philbert S. Developing a Reverb Plugin; Utilizing Faust Meets JUCE Framework. In: AES Convention 143. Audio Engineering Society; 2017.pp. 396:1-. Available from: https://aes.org/publications/elibrary-page/?id=19344
@inproceedings{Philbert2017_19344,
author = {Philbert, Steve},
title = {{Developing a Reverb Plugin; Utilizing Faust Meets JUCE Framework}},
booktitle = {AES Convention 143},
pages = {396:1-},
year = {2017},
month = oct,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=19344}
}
TY - CPAPER
TI - Developing a Reverb Plugin; Utilizing Faust Meets JUCE Framework
AU - Philbert, Steve
T2 - AES Convention 143
SP - 1
M1 - Paper 396
PY - 2017
DA - 2017/10/06
UR - https://aes.org/publications/elibrary-page/?id=19344
PB - Audio Engineering Society
LA - en
AB - Plug-ins come in many different shapes, sizes and sounds, but what makes one different from another? The coding of audio and the development of the graphical User Interface (GUI) play a major part in how the plugin sounds and how it functions. This paper details methods of developing a reverb plugin by comparing different programming methods based around the Faust meets JUCE framework launched in February of 2017. The methods include: Faust direct to a plugin, Faust meets JUCE compiled with different architectures, and C++ with JUCE Framework. Each method has its benefits; some are easier to use while others provide a better basis for customization.
ER -