S. G. Norcross, M. Pribadi, and S. Nanda, “Practical Loudness Measurement and Management for Immersive Audio,” in Proc. AES Convention 142, May 2017, Paper 352. [Online]. Available: https://aes.org/publications/elibrary-page/?id=18727
Norcross SG, Pribadi M, Nanda S. Practical Loudness Measurement and Management for Immersive Audio. In: AES Convention 142. Audio Engineering Society; 2017. Paper 352. Available from: https://aes.org/publications/elibrary-page/?id=18727
@inproceedings{Norcross2017_18727,
author = {Norcross, Scott G. and Pribadi, Marvin and Nanda, Sachin},
title = {{Practical Loudness Measurement and Management for Immersive Audio}},
booktitle = {AES Convention 142},
note = {Paper 352},
year = {2017},
month = may,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=18727}
}
TY - CPAPER
TI - Practical Loudness Measurement and Management for Immersive Audio
AU - Norcross, Scott G.
AU - Pribadi, Marvin
AU - Nanda, Sachin
T2 - AES Convention 142
M1 - Paper 352
PY - 2017
DA - 2017/05/06
UR - https://aes.org/publications/elibrary-page/?id=18727
PB - Audio Engineering Society
LA - en
AB - Loudness management is an essential and often mandatory aspect for content providers and broadcasters. Regional requirements/guidelines based on Recommendation ITU-R BS.1770 form the basis for the loudness practice in broadcasting. It has recently been revised to support new immersive-channel formats, but not explicitly for object-based audio formats. Object-based audio is currently being delivered over-the-top (OTT) and loudness management must be addressed to meet requirements and provide a good user experience. These new audio formats allow the content to be played back over a larger range of playback configurations, which has the potential for loudness variations. This brief describes loudness measurement and management for currently deployed object-based delivery and shows how legacy playback of this content meets the current broadcasting recommendations.
ER -