R. King, B. Leonard, W. Howie, and J. Kelly, “Real or Illusion? A Comparative Study of Captured Ambiance vs. Artificial Reverberation in Immersive Audio Applications,” in Proc. AES Convention 142, May 2017, Paper 9745. [Online]. Available: https://aes.org/publications/elibrary-page/?id=18621
King R, Leonard B, Howie W, Kelly J. Real or Illusion? A Comparative Study of Captured Ambiance vs. Artificial Reverberation in Immersive Audio Applications. In: AES Convention 142. Audio Engineering Society; 2017. Paper 9745. Available from: https://aes.org/publications/elibrary-page/?id=18621
@inproceedings{King2017_18621,
author = {King, Richard and Leonard, Brett and Howie, Will and Kelly, Jack},
title = {{Real or Illusion? A Comparative Study of Captured Ambiance vs. Artificial Reverberation in Immersive Audio Applications}},
booktitle = {AES Convention 142},
note = {Paper 9745},
year = {2017},
month = may,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=18621}
}
TY - CPAPER
TI - Real or Illusion? A Comparative Study of Captured Ambiance vs. Artificial Reverberation in Immersive Audio Applications
AU - King, Richard
AU - Leonard, Brett
AU - Howie, Will
AU - Kelly, Jack
T2 - AES Convention 142
M1 - Paper 9745
PY - 2017
DA - 2017/05/06
UR - https://aes.org/publications/elibrary-page/?id=18621
PB - Audio Engineering Society
LA - en
AB - Spatial audio researchers and content producers agree that the best source material for immersive audio is provided by the capture of acoustic signals at various elevations in a room. Where music recording is concerned, this technique is generally preferred over signal processing, as it provides a more natural and realistic impression of immersion. The authors’ previous work evaluated the content of rear height channels, which demonstrated that a group of listeners could not discriminate between real room sound and artificial reverberation, and showed no significant preference for either version. The current research investigates whether or not there is a preference for real source ambience over artificially generated reverberation in all four of the height channels (i.e., front and rear elevation) of a 9.1 immersive playback system. Results show some subjects can consistently discriminate between ambiences, but no consistent preference for ambience was observed.
ER -