V. Grimaldi, C. Böhm, S. Weinzierl, and H. von Coler, “Parametric Synthesis of Crowd Noises in Virtual Acoustic Environments,” in Proc. AES Convention 142, May 2017, Paper 9744. [Online]. Available: https://aes.org/publications/elibrary-page/?id=18620
Grimaldi V, Böhm C, Weinzierl S, von Coler H. Parametric Synthesis of Crowd Noises in Virtual Acoustic Environments. In: AES Convention 142. Audio Engineering Society; 2017. Paper 9744. Available from: https://aes.org/publications/elibrary-page/?id=18620
@inproceedings{Grimaldi2017_18620,
author = {Grimaldi, Vincent and Böhm, Christoph and Weinzierl, Stefan and von Coler, Henrik},
title = {{Parametric Synthesis of Crowd Noises in Virtual Acoustic Environments}},
booktitle = {AES Convention 142},
note = {Paper 9744},
year = {2017},
month = may,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=18620}
}
TY - CPAPER
TI - Parametric Synthesis of Crowd Noises in Virtual Acoustic Environments
AU - Grimaldi, Vincent
AU - Böhm, Christoph
AU - Weinzierl, Stefan
AU - von Coler, Henrik
T2 - AES Convention 142
M1 - Paper 9744
PY - 2017
DA - 2017/05/06
UR - https://aes.org/publications/elibrary-page/?id=18620
PB - Audio Engineering Society
LA - en
AB - This paper presents the design and evaluation of a parametric sound texture synthesis for the generation of crowd noise in virtual acoustic environments. It allows the control of the crowd size, its level of excitement, and its spatial distribution in real-time. A corpus-based concatenative approach is used to generate single streams of indistinct speech that are superimposed to create an unintelligible "babbling" texture. Speech material was recorded in semi-supervised group discussions in the anechoic chamber. The database is used in a real-time implementation with a subsequent rendering using dynamic binaural synthesis. Listening tests were conducted to evaluate the effect of different parameter settings, as well as the perceived “naturalness” of the simulation.
ER -