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Conference Paper

Virtually Replacing Reality: Sound Design and Implementation for Large Scale Room Scale VR Experiences

Authors: Kellaway, Sally-Anne

AES Conference: 2016 AES International Conference on Audio for Virtual and Augmented Reality · Paper 2-2 · September 2016

Abstract

Audio for Virtual Reality (VR) presents a significant array of challenges and augmentations to the traditional requirements of sound designers employed within the video games industry. The change in perspective and embodiment of the player requires the employment of additional tools and consideration of object size, spacing and spatial design as a more significant part of the sound design process. The author presents her approach to these tasks from the perspective of developing audio for the large-scale Room Scale video game developer Zero Latency. Focusing on the design considerations and processes required in this unique medium, the content of this presentation is designed to give insight in to this large-scale version of VR technology.

Details

Published in
AES Conference: 2016 AES International Conference on Audio for Virtual and Augmented Reality
Paper number
2-2
Publication date
September 6, 2016
Session subject
Real-World Case Studies
Affiliation
Zero Latency VR, Melbourne, Australia (See document for exact affiliation information.)
Type
Conference Paper