A. McArthur, “Disparity in Horizontal Correspondence of Sound and Source Positioning: The Impact on Spatial Presence for Cinematic VR,” in Proc. AES Conference: 2016 AES International Conference on Audio for Virtual and Augmented Reality, Sep. 2016, Paper 1-2. [Online]. Available: https://aes.org/publications/elibrary-page/?id=18500
McArthur A. Disparity in Horizontal Correspondence of Sound and Source Positioning: The Impact on Spatial Presence for Cinematic VR. In: AES Conference: 2016 AES International Conference on Audio for Virtual and Augmented Reality. Audio Engineering Society; 2016. Paper 1-2. Available from: https://aes.org/publications/elibrary-page/?id=18500
@inproceedings{McArthur2016_18500,
author = {McArthur, Angela},
title = {{Disparity in Horizontal Correspondence of Sound and Source Positioning: The Impact on Spatial Presence for Cinematic VR}},
booktitle = {AES Conference: 2016 AES International Conference on Audio for Virtual and Augmented Reality},
note = {Paper 1-2},
year = {2016},
month = sep,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=18500}
}
TY - CPAPER
TI - Disparity in Horizontal Correspondence of Sound and Source Positioning: The Impact on Spatial Presence for Cinematic VR
AU - McArthur, Angela
T2 - AES Conference: 2016 AES International Conference on Audio for Virtual and Augmented Reality
M1 - Paper 1-2
PY - 2016
DA - 2016/09/06
UR - https://aes.org/publications/elibrary-page/?id=18500
PB - Audio Engineering Society
LA - en
AB - This study examines the extent to which disparity in azimuth location between a sound cue and image target can be varied in cinematic virtual reality (VR) content, before presence is broken. It applies disparity consistently and inconsistently across five otherwise identical sound-image events. The investigation explores spatial presence, a sub-construct of presence, hypothesizing that consistently applied disparity in horizontal audio-visual correspondence elicits higher tolerance before presence is broken, than inconsistently applied disparity. Guidance about the interactions of subjective judgments and spatial presence for sound positioning is needed for non-specialists to leverage VR’s spatial sound environment. Although approximate compared to visual localization, auditory localization is paramount for VR: it is lighting condition-independent, omnidirectional, not as subject to occlusion, and creates presence.
ER -