J. Kares and V. Larcher, “Streaming Immersive Audio Content,” in Proc. AES Conference: 2016 AES International Conference on Audio for Virtual and Augmented Reality, Sep. 2016, Paper 5-1. [Online]. Available: https://aes.org/publications/elibrary-page/?id=18494
Kares J, Larcher V. Streaming Immersive Audio Content. In: AES Conference: 2016 AES International Conference on Audio for Virtual and Augmented Reality. Audio Engineering Society; 2016. Paper 5-1. Available from: https://aes.org/publications/elibrary-page/?id=18494
@inproceedings{Kares2016_18494,
author = {Kares, Johannes and Larcher, Veronique},
title = {{Streaming Immersive Audio Content}},
booktitle = {AES Conference: 2016 AES International Conference on Audio for Virtual and Augmented Reality},
note = {Paper 5-1},
year = {2016},
month = sep,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=18494}
}
TY - CPAPER
TI - Streaming Immersive Audio Content
AU - Kares, Johannes
AU - Larcher, Veronique
T2 - AES Conference: 2016 AES International Conference on Audio for Virtual and Augmented Reality
M1 - Paper 5-1
PY - 2016
DA - 2016/09/06
UR - https://aes.org/publications/elibrary-page/?id=18494
PB - Audio Engineering Society
LA - en
AB - “Immersion [...] is a perception of being physically present in a non-physical world.” It is critical to think about immersive audio for live music streaming because giving listeners the illusion of being transported to a different acoustic environment makes the experience of streaming much more real. In this paper we are describing various approaches to enable audio engineers to create immersive audio content for live streaming, whether using existing tools and network infrastructure and delivering static binaural audio, or getting ready for emerging tools and workflows for Virtual Reality streaming.
ER -