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Conference Paper

Streaming Immersive Audio Content

Authors: Kares, Johannes; Larcher, Veronique

AES Conference: 2016 AES International Conference on Audio for Virtual and Augmented Reality · Paper 5-1 · September 2016

Abstract

“Immersion [...] is a perception of being physically present in a non-physical world.” It is critical to think about immersive audio for live music streaming because giving listeners the illusion of being transported to a different acoustic environment makes the experience of streaming much more real. In this paper we are describing various approaches to enable audio engineers to create immersive audio content for live streaming, whether using existing tools and network infrastructure and delivering static binaural audio, or getting ready for emerging tools and workflows for Virtual Reality streaming.

Details

Published in
AES Conference: 2016 AES International Conference on Audio for Virtual and Augmented Reality
Paper number
5-1
Publication date
September 6, 2016
Session subject
Streaming Immersive Audio Content
Affiliation
Sennheiser, Wien, Austria; Sennheiser, Switzerland (See document for exact affiliation information.)
Type
Conference Paper