S. Shivappa, M. Morrell, D. Sen, N. Peters, and S. M. A. Salehin, “Efficient, Compelling, and Immersive VR Audio Experience Using Scene Based Audio/Higher Order Ambisonics,” in Proc. AES Conference: 2016 AES International Conference on Audio for Virtual and Augmented Reality, Sep. 2016, Paper 4-1. [Online]. Available: https://aes.org/publications/elibrary-page/?id=18493
Shivappa S, Morrell M, Sen D, Peters N, Salehin SMA. Efficient, Compelling, and Immersive VR Audio Experience Using Scene Based Audio/Higher Order Ambisonics. In: AES Conference: 2016 AES International Conference on Audio for Virtual and Augmented Reality. Audio Engineering Society; 2016. Paper 4-1. Available from: https://aes.org/publications/elibrary-page/?id=18493
@inproceedings{Shivappa2016_18493,
author = {Shivappa, Shankar and Morrell, Martin and Sen, Deep and Peters, Nils and Salehin, S. M. Akramus},
title = {{Efficient, Compelling, and Immersive VR Audio Experience Using Scene Based Audio/Higher Order Ambisonics}},
booktitle = {AES Conference: 2016 AES International Conference on Audio for Virtual and Augmented Reality},
note = {Paper 4-1},
year = {2016},
month = sep,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=18493}
}
TY - CPAPER
TI - Efficient, Compelling, and Immersive VR Audio Experience Using Scene Based Audio/Higher Order Ambisonics
AU - Shivappa, Shankar
AU - Morrell, Martin
AU - Sen, Deep
AU - Peters, Nils
AU - Salehin, S. M. Akramus
T2 - AES Conference: 2016 AES International Conference on Audio for Virtual and Augmented Reality
M1 - Paper 4-1
PY - 2016
DA - 2016/09/06
UR - https://aes.org/publications/elibrary-page/?id=18493
PB - Audio Engineering Society
LA - en
AB - Scene-based audio (SBA) also known as Higher Order Ambisonics (HOA) combines the advantages of object-based and traditional channel-based audio schemes. It is particularly suitable for enabling a truly immersive (360, 180) VR audio experience. SBA signals can be efficiently rotated and binauralized. This makes realistic VR audio practical on consumer devices. SBA also provides conductive mechanisms for acquiring live soundfields for VR. MPEG-H is a newly adopted compression standard that can efficiently compress HOA for transmission and storage purposes. It is the only known standard that provides compressed HOA end-to-end. Our paper describes a practical end-to-end chain for SBA/HOA based VR audio. Given its advantages over other formats, SBA should be “the format of choice” for a compelling VR audio experience.
ER -